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Cake day: June 20th, 2023

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  • I had always assumed that Hunter-Gatherer societies were very loosely sex divided and strongly necessity based. Meaning, sure men could be the typical hunter and women the typical gatherer but if necessity dictates, any person would do any job, and, given the times, that was probably frequently.

    Furthermore they also likely didn’t have societal structures the way modern societies did, meaning people likely weren’t barred from any job or forced into any job, it was a community effort for survival, if you meet a criteria that can help, you do that.

    These are not factual statements, these are just my assumptions on how I figured they reasonably existed.















  • Buglefingers@lemmy.worldtoADHD@lemmy.worldWhat's your job?
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    2 months ago

    I do both lathing and milling! The past few jobs I did were water spindles for fire departments, a few small electronic pieces for some local science department. I did firearms, mostly pistol barrels but also rifle barrels, pistol slides, gas blocks, and baffles. Currently I and doing airplane engine bits! Very fun, very regulated lol



  • You know, I’m not actually entirely sure if it sees the modifier as a valid selection, but yes, it will kill a modifier and cast a non-modified spell if it does not have the capacity. The only time it will not fire at all is when 1) the base spell has a greater cost than total capacity. Or 2) you are out of casts for spells that have a cast limit (donated by a number within the spell’s block).

    A shuffle wand will always cast all spells available in the selection before hitting the recharge, I can say that for sure. So if you have 5 spells each at 20% chance, then you cast one, you have a 25% for each of the remaining four, then 33%, then 50% then you will 100% cast the spell you haven’t cast yet before the wand goes through recharge and all spells become available again.

    When talking about dual casts and tri-casts I’m not entirely sure how it resolves what to cast when mana capacity is an issue, but I believe it goes left to right, and checks the validity against your capacity, yes=cast no=not cast which would be why someone would end up casting a couple, but not all of, a block’s spells.

    Spells and modifiers all can add (or remove) mana, modify cast delay/recharge delay. So do keep an eye on how that all gets changed based on what spells you use. One spell selection could be the difference between chaingun or a slow firing one shot. Some spells have 1 second delays built in (which technically can be overcome)