Maybe we also should talk about not needing to work so many hours that it’s necessary to ration the sun then, too.
He/him
Maybe we also should talk about not needing to work so many hours that it’s necessary to ration the sun then, too.
I truly do not care even one little bit about whether it stays on daylight time or standard time, I just want to never have to perform this absurd little ritual ever again.
Vancouver has a steam heating system around Gastown, which is what powers the famous steam-powered clock there (at least since they repaired it).
The big question then becomes: “is that behaviour inherent to all systems like this, or just this one?” Like, if you go to the store, buy a basic sprinkler, and then test it and it behaves exactly opposite to how you might expect it to. Or it does something completely unexpected, like phases into another dimension and starts pumping strawberry jam. Your next step shouldn’t be to say “Oh, weird, I guess that’s that.” You’d start knocking down variables. Is it the same with every sprinkler or just this one? Does the amount of suction applied affect it? If I replace the water with something else does the outcome change?"
If you’re doing research like this, you’re kind of expected to do the same sort of elaboration even if the result of a basic experiment conforms precisely to your hypothesis, because the question isn’t if any given sprinkler setup behaves in this way, it’s about whether this is a universal phenomenon across all similar setups. Because there’s an xkcd for everything, it’s this.
I think it’s also fair to say that “too cold” is generally more livable than “too hot”. It’s quite a bit easier to generate and conserve heat than to ward it off, and even a planet that is so cold that its atmosphere has precipitated into snow could theoretically be survivable with habitat domes or the like, much like a proposed moon base. “Too hot,” on the other hand, can potentially be hot enough to melt basically anything we send there, which is why there’s a lot more focus on colonizing Mars right now than Venus.
FR It ain’t like anyone’s gonna be popping by for a visit. Landed nicely on the surface or energetically buried 30m below the surface, the ashes are still on the moon.
I suspect it isn’t that the test can’t be done in the wild, simply that it hasn’t been. There’s some logistical issues to marking, releasing, and observing animals in the wild without being noticed that I expect makes working with captive animals an easier first step.
I feel like in the best case it would have been a catastrophe that somehow manages to fall together in a way that actually works, and in the worst case it would have just been bad to the point of being offensively bad, appealing to neither regular filmgoers whole also pissing off established fans.
… But it also feels like giving a chainsaw to a bear: You know whatever’s gonna happen you’re not gonna like, but also you kinda want to do it just to see what it is.
I really enjoyed Starfleet Academy for the SNES. It wasn’t particularly difficult or long, but there was enough interaction with your “crew” outside of space combat that it felt pretty well-rounded, especially for a SNES game.
Yeah, I spent a ton of time with that. It had a terrible memory leak, though, which made it unplayable slow after an hour or so. I was really hoping that Star Trek: Infinite would fill that void, but it’s basically just Stellaris.
Tim Russ also showed up in Dragon Age: Origins, like it was a mini Voyager reunion.
In no particular order:
Steamrunner Miranda D’Deridex Magee Constitution
Hearing his experiences on Voyager, you really have to feel sorry for the guy. The higher-ups really seemed to have an axe to grind with him. It’s kind of startling how you go from TNG where even now the cast gets together like family, to DS9 where it was like “It was a good job and the people I worked with were wonderful and professional and we produced something that we can be proud of,” to Voyager, where the cast largely describes it as a cesspool of passive-aggressive resentment and largely only mended fences years later.
Trek actively gave opportunities to its actors in the TNG-VOY era to learn and try directing. The number of Main Cast actors who’ve got directing credits is pretty significant. The full list, along with the episodes they directed, is here: https://memory-alpha.fandom.com/wiki/Cast_members_who_directed
Of the TNG cast though, Jonathan Frakes, Levar Burton, Gates McFadden and Patrick Stewart all have at least one director’s credit in the series. Michael Dorn would also later do some DS9 and ENT episodes.
The ENT mini-arc “explaining” the difference between Klingons “then” and “now” was absolutely unnecessary, but I do have to admit to finding it cute that the reason why Klingons became smooth-foreheaded instead of bumpy-foreheaded turned out to be a combination of all three of Bashir’s guesses in that scene.
I guess I just fundamentally don’t agree with the need for a “backsplanation”. I am of the camp that I’m totally OK with the Klingons looking different in TMP than in TOS because it wasn’t a 1960s TV show anymore and they wanted the aliens to look more alien, and that’s all the explanation that I need. The Enterprise is different between SNW and its appearance in Discovery because it’s a different show and they wanted to tweak its appearance some to make it more of a “hero” set. Spock and Sarek never mentioned his having an adoptive daughter/sister in spite of being in two series and a half dozen movies because Michael didn’t exist until Discovery and the writers thought it would make for an interesting tie-in.
I have enjoyed the series since TNG in the 80s, and I’d love for it to come true some time in the future. But it’s a TV show, it’s not a history book. It’s fine if there are inconsistencies, none of it is real anyway.
I mean, I do like so-called “Nu-Trek”, but at the end of the day this is kind of a tail-wagging-the-dog response. You can explain just about anything in lore after the fact, but when the rubber hits the road the real explanation is that someone in a Hollywood design team said “We want it to be BIGGER,” and then left it to the people who cared enough to find a reason why it would be justified.
Far easier to just suspend your disbelief a bit further, I think. Yeah, Discovery is weirdly big. It also flies through space by a man infused with a giant tardigrade’s DNA sending the whole ship from place to place through willpower and a mushroom trip. If you can accept the second one, it kind of feels like the fact that the ship is a larj boye isn’t that much of a stretch.
Although when they created DS9 in Star Trek Online, they had to massively scale it up because otherwise it would have gotten lost among all the players’ ships, both by sheer volume and because so many ships in the game are absurdly large.
The real question is if there is something that can exist and "live" in the parts of the universe that are so unusual and beyond our experience, would we even recognize what it is if we saw it?
I remember Dolly Parton singing about her.