https://m.youtube.com/watch?v=W3q8Od5qJio
Edit: Be sure to turn the volume and bass up all the way before clicking play.
https://m.youtube.com/watch?v=W3q8Od5qJio
Edit: Be sure to turn the volume and bass up all the way before clicking play.
Fun fact: Texas gave that strip of land to Oklahoma so they could keep slaves.
Actually, that’s not really a very fun fact.
My development PC running linux (I don’t use Arch, BTW) + Steam has by far the most games I’m interested in playing. Games that I have played my entire life run great, through DOSBox, Proton, native, or console emulators.
That being said, I still have a huge soft spot from my old 3DS and wish I still had it. Sure the Switch is great, but the 3DS had so many fun little quirky features that it was just fun to use as well as play games on.
System Shock (2023) just had a big new patch and is just about to tick over the one year mark. Seems like a great time to play it again for the first time.
Albuquerque had little shorts guy. Walked around Central Ave near the university wearing naught but a tiny, tiny pair of shorts or thong and usually carrying an anti-war/pro-gay sign. Pretty fun fellow to talk to, but was too into drinking urine imho.
I’ve only worked on a few embedded systems where C++ was even an option, but they allowed 2, 4, 5, and 7. Though, for the most part most classes were simple interfaces to some sort of SPI/I2C/CAN/EtherCAT device, most of which were singletons.
Take a look at what even the proposer is saying wouldn’t be allowed in:
(1) new and delete. There's no way to pass GFP_* flags in.
(2) Constructors and destructors. Nests of implicit code makes the code less
obvious, and the replacement of static initialisation with constructor
calls would make the code size larger.
(3) Exceptions and RTTI. RTTI would bulk the kernel up too much and
exception handling is limited without it, and since destructors are not
allowed, you still have to manually clean up after an error.
(4) Operator overloading (except in special cases).
(5) Function overloading (except in special inline cases).
(6) STL (though some type trait bits are needed to replace __builtins that
don't exist in g++).
(7) 'class', 'private', 'namespace'.
(8) 'virtual'. Don't want virtual base classes, though virtual function
tables might make operations tables more efficient.
C++ without class
, constructors, destructors, most overloading and the STL? Wow.
According to the github analysis, the kernel repository is:
So yeah, its basically all C, plus a tiny bit of assembly for very low level bootstrapping and some helper scripts.
There is no C++ allowed in the Linux kernel and Linus has gone on several major rants about how terrible a language it is.
Man, now I’m nostalgic for my 3DS. I sold it when I got a Switch, which is a nice system but the 3DS had so many fun little things about it like Streetpass.
I say yes both to SS2 and Thief 1&2. SS2 has several way for approaching most problems, a great story, lots of lore and a lot of character customization. It does lack story choice, but I feel thats ok for the setting.
Thief 1&2 are a bit more of a stretch, but if you like playing Deus Ex as a stealthy character, it will scratch that side of things. There isn’t any character customization or story choices, but each level can be approached lots of different ways and they are all very atmospheric, with conspiracies and great story telling.
That’s going to be a function of your SD card reader and the quality of the card itself. If you’re really concerned, copy it to your HDD, then read again and verify. And then when writing, do a verify step as well.
Uh, you very much can take an image of an SD card, the same as with any other block device.
I don’t. Discord is trash, forums forever.
Terrible ideas:
Because for some reason, the USBIF has been hit over and over again with the stupid stick ever since USB2 came out.
I’ll check that out, thanks!
I’d suggest Shadowrun: Dragonfall. Fairly simple mechanics, character building and inventory. Great storytelling and characters in a familiar but fantastic setting.
I’ve been really enjoying my current Pathfinder:Kingmaker run going for the true ending.