• 0 Posts
  • 76 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2023

help-circle


  • I’ve always said that the worst thing that 9 did was completely destroy any excitement for Star Wars in an instant.

    Prior to 9 releasing, people didn’t like 8 and were already souring on 7, but there was still discourse, people caught up on Star Wars news, people were excited for the new content.

    After 9, the excitement dropped like a brick. It was the closure of a trilogy in one of the most profitable IPs in the world. There was still more content planned to come out soon iirc (the shows, and I think there was talk of more movies), so it’s not like people stopped caring due to the lack of content. Nobody I knew was interested in discussing fan theories or analyzing the movies (except to rag on them, I suppose). It was as if millions of voices cried out in terror… And were suddenly silenced.












  • AlolanYoda@mander.xyzto196@lemmy.blahaj.zoneRule
    link
    fedilink
    arrow-up
    15
    ·
    4 months ago

    Unpopular opinion warning: after playing and adoring Outer Wilds, I played Subnautica and, while it’s a fine game, I’m having trouble getting engrossed in it. I’ve never been much of a fan of survival games, though (apart from Minecraft if it counts?) and Subnautica may be my favorite in that category… But it’s still firmly in that category


  • I understand. I thought you had a better way of implementing the high jump with different properties, instead of just removing it altogether. To be fair, I’d remove it too and a double jump would probably be my preferred approach!

    I like Mario 64’s triple jump, but I don’t think it’d be a good fit for a colectathon like this. I can’t put to words why I think it’d be different in YL, but I have a feeling that I’d get really annoyed if it asked me to use multi-jumps often to reach specific ledges. I don’t think triple jumps are ever required in Mario games, are they? I doubt YL would ever introduce a move and not flood the levels after that with obstacles that you need to use the move on to progress


  • Thanks for your write up! I never finished the game, it didn’t really pull me in as I expected it to. But on this topic:

    My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn’t need to do that but at least the animations are short to trigger so it isn’t too painful.

    How would you have done it? I don’t think I’m against the LT being used in this way. For instance, how would you have implemented a high jump like what they have? Or would you have removed the move entirely?