I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?
Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.
They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.
Maybe I have played too many jrpgs but this one got boring and derivative feeling very quickly for me
I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?
The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.
Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it
I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.
Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.
They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.