• Kernel@beehaw.org
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    1 year ago

    While I don’t like neutering an artist’s vision in the name of conformity or commercial pressure, it’s generally a wise business practice to avoid deliberately offending your potential audience. I suppose a healthy gaming franchise needs new users to thrive, and maybe toning down the excess will broaden the game’s appeal.

    • megabucks@beehaw.org
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      1 year ago

      That video you shared was great!

      I agree that neutering an artist’s vision is almost always a mistake, but I wonder if the artist’s vision has changed with the times as well? Furthermore, with patches, updates, downloadable content, and expansion packs for games, at what point is a game, as a work of art, complete?

      How do you even begin to preserve a work of art when it is constantly changing and evolving?

    • spaduf@lemmy.blahaj.zone
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      1 year ago

      This is definitely important in this case. While Skullgirls definitely had a following, it’s a difficult game to turn on in a couch setting because to those unfamiliar with the game, the style could easily come off as predatory.