• Archmage Azor@lemmy.world
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    1 year ago

    I am fully expecting that a few decades from now we will be able to ask an AI for a game that’s X hours long, of Y difficulty, featuring a story with Z, and it will pump out a complete video game to your specifications.

    • mrgoodc4t@lemmy.world
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      1 year ago

      You should listen to the latest behind the bastards episodes on AI, it will line up very interestingly with your comment

    • magic_lobster_party@kbin.social
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      1 year ago

      I don’t think we will even need to prompt. Just like TikTok it will algorithmically figure out what maximizes your engagement with the game. You will be fed with a never ending stream of new game content tailored to prevent you to stop playing the game.

  • Björn Tantau@swg-empire.de
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    1 year ago

    So, I will just use ChatGPT to create some cool character descriptions, Midjourney to draw the characters and then this to turn them into 3D models.

  • PixelProf@lemmy.ca
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    1 year ago

    I might be crazy, but I’m wondering if we’ll bypass this in the long run and generate 2D frames of 3D scenes. Either having a game be low-poly grayboxed and then each frame is generated by an AI doing image-to-image to render it out in different styles, or maybe outright “hallucinating” a game and it’s mechanics directly to rendered 2D frames.

    For example, your game doesn’t have a physics engine, but it does have parameters to guide the game engine’s “dream” of what happens when the player presses the jump button to produce reproducible actions.

  • Mr. Shark@lemmy.world
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    1 year ago

    I feel like this is incredible for Indie devs but AAA companies will be the ones to end up using it.

  • tal@kbin.social
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    1 year ago

    Note that this is just generating fixed models – no skeleton to provide for movement, no animations – though I imagine that that is also viable to do with a similar approach.

    • LegendofDragoon@kbin.social
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      1 year ago

      I mean baby steps right? The next logical step from here is to teach the ai how to build a skeleton to go with the 3d model. Teaching it how movement happens to decide where articulation happens might be tricky though