How close are we to games with open worlds that have no loading screens? I just imagine how seamless and great it would feel if you could enter a shrine in TOTK with no loading.

  • tal@kbin.social
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    1 year ago

    There isn’t really a fixed level, because if you could spend memory and bandwidth on keeping assets for an interior loaded prior to entering, you could also spend them on making the interior and exterior more detailed. I can’t imagine there ever being a point where there isn’t at least a consideration of whether to make the tradeoff.