Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.
Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.
True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it’s an outlier.
And now those games just get shut down with no recourse. Eventually, those companies will realize that they’re better off making a multiplayer game that doesn’t get 5 years worth of updates to chase after bazillions of dollars that never materialize.
Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it’s a hit, it’s a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.
Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.
Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.
True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it’s an outlier.
And now those games just get shut down with no recourse. Eventually, those companies will realize that they’re better off making a multiplayer game that doesn’t get 5 years worth of updates to chase after bazillions of dollars that never materialize.
multiplayer networking is something that absolutely takes longer then just a few weeks
Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it’s a hit, it’s a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.