R-Type is the greatest game ever made, right? Right? No? Then get off my land, you pervert. It just is.

The 8-bit ports of the game were mixed: the Amstrad got a terrible, slow, drab port. The C64 got a fun shooter that felt loosely based on the source, but which loses points for straight up doing it’s own thing (as the C64 often did).

But it’s the ZX Spectrum port that really shines. More colourful than it had right to be, fast, faithful, fun. It was a weird kind of miracle: so accurate you could even use your arcade learnings to do well at the game.

So, for the 8-bit micros at least, clear Speccy win!

But they were, all of them, deceived, for there was another 8-bit computer R-Type made.

The homebrew Amstrad port of R-Type

On the internet, in the coding forums, homebrew coders forged in secret an Amstrad port to beat all the others. And into this port they poured colour, accuracy, music…

And the result is pretty great. Amazing to see what the Amstrad can really do when it isn’t getting stinky Spectrum ports. I would say this one ties with the Spectrum port for playability.

  • Dave@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    The coder who converted the Spectrum version (Bob Pape) wrote an excellent memoir about how he went about it, his life at the time (he was basically a teenager) and his interactions with the weird, nascent world of gaming development companies. It’s really fascinating and well worth a few hours. And it’s free! It’s Behind You: The Making of a Computer Game

    • BigVault@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Oh nice, I’m flying to Spain next month so I’ll put that on my reading list for the journey to and from. Thank you!