• shinratdr@lemmy.ca
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    9 months ago

    I feel the exact opposite. Nightdive is doing EXACTLY what everyone should do.

    First, Enhanced Edition to drum up hype and put the true original title back on the map. Then, the ground up remake to provide a new and refined experience.

    This what they did with System Shock 1, and it worked great. I wish Capcom would do this with Resident Evil. I love the Resident Evil Remakes, but the originals are their own experience and having them available too in the best quality they can on modern platforms would be awesome.

    • ThunderingJerboa@kbin.social
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      9 months ago

      100% disagree. Like in theory I agree with you but they already did an “enhanced” edition for System shock 2. It was their literal first game release. It was their port of System shock 2 that allowed it to run on modern systems, which released in 2013.

      The following was the feature list of system shock 1 enhanced edition:

      Higher resolution support up to 4K widescreen mode
      Mouselook support
      Rebindable keyboard/mouse/joystick commands
      Adapted to Nightdive’s KEX engine
      Support for both Direct3D and OpenGL
      Option to switch between hi-resolution Mac assets and the original DOS assets
      Official support for fan missions and fan mods
      New unified options menu that allows changing preferences before gameplay
      Adjustable FOV (Field of View)
      Smoother camera rotation and translation
      Improved control scheme which allows faster and streamlined experience
      Brand new achievements
      Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.

      Many of these things are minor.
      This allows them to update SS2 into their KEX engine but this just feels so unambitious. People are chomping at the bits for a proper remake of SS2 not another remaster.