It reminds me of grinding levels in classic WoW, but without the benefit of getting new skills and feeling more powerful with the levels.
The problem is the level scaling. It literally doesn't matter if you gain levels because everything else does too. You don't feel any accomplishment because you haven't gained any power over the monsters.
You can't get your butt kicked by a boss and go elsewhere to gain a few more levels to try again because the boss gets more powerful too.
Last few patch there's an update to reduce level scaling, so if your character is lvl 85 for example, the monster will be level 80
This made the open world so much worse, leveling in there taking much longer so it becomes irrelevant, especially because after mid game most of the monster will be a few hit kill regardless of levels.
Really glad they reverted this changes on next season, the open world monster will have same level again
The problem is the level scaling. It literally doesn't matter if you gain levels because everything else does too. You don't feel any accomplishment because you haven't gained any power over the monsters.
You can't get your butt kicked by a boss and go elsewhere to gain a few more levels to try again because the boss gets more powerful too.
There's nothing to push me to gain levels.
So far, it feels like this game is far less about leveling and much more about the Paragon board
Last few patch there's an update to reduce level scaling, so if your character is lvl 85 for example, the monster will be level 80
This made the open world so much worse, leveling in there taking much longer so it becomes irrelevant, especially because after mid game most of the monster will be a few hit kill regardless of levels.
Really glad they reverted this changes on next season, the open world monster will have same level again