How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
In a year filled with great games, this is still my favorite game so far, somehow. Combat can feel clunky at times, but honestly the level design and the exploration is impeccable, plus SHODAN is such an unsettling villain.
I was quite surprised when I saw the reviews settling at mid-70s on average. Don't let that scare you away, but bear in mind no hand-holding in this one.
In a year filled with great games, this is still my favorite game so far, somehow. Combat can feel clunky at times, but honestly the level design and the exploration is impeccable, plus SHODAN is such an unsettling villain.
I was quite surprised when I saw the reviews settling at mid-70s on average. Don't let that scare you away, but bear in mind no hand-holding in this one.