• Floey@lemm.ee
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      1 year ago

      I only really agree with the endgame being lackluster and that's something that will certainly improve with time as they add more mechanics that get incorporated into Monoliths. The core gear and skill systems are good, which is something that can make or break an ARPG, so saying the developers are unskilled seems a little harsh.

      Until it is more fleshed out though I would definitely recommend Grim Dawn over it, which is a game with a lot of content and polish, as well as modding if it's not enough. I would recommend PoE, but it's complex enough that it might be better to wait the 1+ year until PoE2 and try that, maybe also learning PoE if it maintains a large playerbase and good support, they claimed they will continue to release just as many expansions for it.

    • LoamImprovement@beehaw.org
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      1 year ago

      Can you name a few? I'm looking for one that scratches the mage itch of hitting a bunch of mobs with chain lightning without the expectation of online participation, or item refinement.

    • TowardsTheFuture@lemmy.zip
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      1 year ago

      Yeah, overall it’s fine. It’s definitely enjoyable enough but there’s definitely a lot of work to be done and it worries me when they say they’ll not release the last 3 subclasses until full release when patches are not very stable and entire subclasses with zero testing is… not gonna end up good.

    • marco@beehaw.org
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      1 year ago

      I played LE for only about a day based on this post, but yeah, I think I'm with you.

      A lot of little things are annoying:

      • Every time you leave an area it resets, even if you use a portal?!?
      • No fast switch between bow and melee weapon
      • You cannot compare a ring in inventory against the ring on your right finger (only left)
      • No feedback that you just clicked on a TP or new area, like nothing happens for a few seconds and then you are transported