Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.
Unfortunately people's wages haven't kept up with inflation either, so that would just be a double whammy of making people who already struggling to pay for essentials pay more for entertainment as well, and at that point I'd think some people would just decide they can keep playing their old games.
Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.
Unfortunately people's wages haven't kept up with inflation either, so that would just be a double whammy of making people who already struggling to pay for essentials pay more for entertainment as well, and at that point I'd think some people would just decide they can keep playing their old games.
Now do 1985.
Never mind, I'll do it myself: NES games were $50, which today is about $185.
That's only because people in the US and Asia overpaid for their games. We weren't paying that for microcomputer games in Europe.
That puts collecting into context.
Buying almost any game new and holding onto them for decades would be a huge loss, net inflation. Even most "valuable" games would sell at a loss.