Why virtual reality makes a lot of us sick, and what we can do about it.

  • SokathHisEyesOpen@lemmy.ml
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    9 months ago

    It's very simple. The device needs to maintain 90fps at 90hz minimum. Anything below that can cause nausea. We've known this since at least 2017.

    • wrinkletip@feddit.nl
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      9 months ago

      It's not that simple though. At any frame rate or frame time, you can still experience the movement disconnect. Simulating a roller coaster while sitting still will make the brain think you are moving while all other sensory perception says no, and you get nauseous.

      Same as sea, air and car sickness, and those all have pretty great FPS.

    • Wahots@pawb.social
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      9 months ago

      I'd go so far as to say 144hz at 144 fps should be the bare minimum. And that's not even factoring in stuff like screen door effect, latency issues, etc etc. All of which play a part.

      • SokathHisEyesOpen@lemmy.ml
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        9 months ago

        The Quest 2 has pretty much eliminated the screen door. I've never had any issues at 90/90, but sensitive people might. The higher the better really. I hate saying it, because I despise Facebook, but the headset is actually really good, especially if you use it through Steam Link. Comparable headsets are 2-3x as much money.

        • JokeDeity@lemm.ee
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          9 months ago

          I legitimately never thought twice about them because I thought you could only play shitty Facebook games with them, but you can play real games on Steam? How are the controllers?