octalfudge@lemmy.world to Apple@lemmy.worldEnglish · 1 year agoA few things not mentioned in Apple’s iPhone keynotesixcolors.comexternal-linkmessage-square25fedilinkarrow-up178arrow-down13
arrow-up175arrow-down1external-linkA few things not mentioned in Apple’s iPhone keynotesixcolors.comoctalfudge@lemmy.world to Apple@lemmy.worldEnglish · 1 year agomessage-square25fedilink
minus-squarecheery_coffee@lemmy.calinkfedilinkarrow-up3·1 year agoThat’s frustrating. My computer and phone both support lossless.
minus-squaremeseek #2982@lemmy.calinkfedilinkarrow-up2arrow-down1·1 year agoHere’s a really good breakdown: https://www.digitaltrends.com/home-theater/apple-airpods-pro-gen-2-usb-c-wireless-lossless-audio/ It looks like Qualcomm is the only game in town to support lossless over Bluetooth. I image Apple is stuck in a patent quagmire on this one.
minus-squareNatanael@slrpnk.netlinkfedilinkarrow-up1arrow-down1·1 year agoYou can use custom codecs if you control both sender and receiver, and they have their own lossless codec as well.
minus-squaremeseek #2982@lemmy.calinkfedilinkarrow-up1arrow-down2·1 year agoLook into how parents work brother. There is no technical barrier here.
minus-squareNatanael@slrpnk.netlinkfedilinkarrow-up1arrow-down1·1 year agoSure thing https://slrpnk.net/comment/2520537
That’s frustrating. My computer and phone both support lossless.
Here’s a really good breakdown: https://www.digitaltrends.com/home-theater/apple-airpods-pro-gen-2-usb-c-wireless-lossless-audio/
It looks like Qualcomm is the only game in town to support lossless over Bluetooth. I image Apple is stuck in a patent quagmire on this one.
You can use custom codecs if you control both sender and receiver, and they have their own lossless codec as well.
Look into how parents work brother. There is no technical barrier here.
Sure thing
https://slrpnk.net/comment/2520537