Double Tap feels like such a cop-out for a “flagship feature.”
You literally already have this on previous generations. Settings > Accessibility > AssistiveTouch
It’s double tapping your fingers, not the screen. When you are holding something with the other hand.
Yeah it’s a “shortcut” to whatever the “main action” is of the interface you’re currently on. There’s literally no reason you couldn’t add this to the previous watches, since it’s just an extension of AssistiveTouch.
Just look at the video, clenching and pinching to navigate the screen. Video is from 2021, so it’s obviously not the Series 9 watch.
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Yes you can already do this on older watches. I have this on Series 6
That one is even simpler: General… Accessibility… Quick actions.
Reading the description, isn’t that exactly what DoubleTap aims to do?
Did I misinterpret DoubleTap, is it going to be a feature of WatchOS X or is it actually a flagship feature for the series 9?
Yup. My guess is they somehow use AI to make it better, but no real difference
Perhaps it’s snappier, or maybe it’ll learn exactly how your taps trigger on the sensors but I dunno.
I’m not sure if it works the same though. I tried it before and I think you have to activate the accessibility mode first by making a fist two times or something like that. Maybe I’m misremembering. But yeah, I guess they’re limiting this to the new watch which doesn’t make much sense if they are already doing this on older models.
The only reason I can think of is that they need the additional power/efficiency to detect this with a small enough error rate.
I dunno mate, Assistive Touch literally has a cursor. There’s the double clenching, the single pinching.
Here is an alternative Piped link(s):
https://piped.video/2YduyTzZews?t=37
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source, check me out at GitHub.
I wonder if Double Tap is testing the ground for future AR control methods. There is already some integration between the Watch and Vision Pro.
Perhaps in the future Appleks headsets would feature some sort of hand tracking “bracelets” to augment the camera tracking, rather than the Wiimote style controllers used by other VR companies.