• macniel@feddit.de
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    11 months ago

    Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

    • conciselyverbose@kbin.social
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      11 months ago

      Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

      • macniel@feddit.de
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        11 months ago

        Sure but I wouldn’t call

        making their games as extensible as possible

        hard work since it has always been like that.

          • macniel@feddit.de
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            11 months ago

            Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

            • conciselyverbose@kbin.social
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              11 months ago

              They are reworking their tooling and engine constantly.

              If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

              • macniel@feddit.de
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                11 months ago

                We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

                • conciselyverbose@kbin.social
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                  11 months ago

                  It’s the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn’t explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

                  It’s not something you can do, then you have it. It’s like exercise. The day you stop it starts to fall away.