Actually, I think Hazelight’s greatest strength by far is presentation/artwork, especially the environment. One of my friends didn’t bother to continue with ITT because the platforming was too basic for him. It kinda feels a little like these games pander to casual gamers quite a fair bit. Like, it’s cool that if one person stays alive, the game keeps rolling on, but the short-term, Zelda-like micro-puzzles in which only concepts sometimes carry over at most from room to room make its gameplay too easy, I think. They could have done more with the
Spoiler
shoot-em-up segment! It was unfortunately just homage, by a few too many minutes.
But dang, all the landscapes are gorgeous. Love the sci-fi sides, although I think the genre-bickering has been getting a bit tropey. We’ll see…
This kind of makes me now wonder how difficult the Plucky Squire is by comparison.
Split Fiction’s gameplay has been great.
Actually, I think Hazelight’s greatest strength by far is presentation/artwork, especially the environment. One of my friends didn’t bother to continue with ITT because the platforming was too basic for him. It kinda feels a little like these games pander to casual gamers quite a fair bit. Like, it’s cool that if one person stays alive, the game keeps rolling on, but the short-term, Zelda-like micro-puzzles in which only concepts sometimes carry over at most from room to room make its gameplay too easy, I think. They could have done more with the
Spoiler
shoot-em-up segment! It was unfortunately just homage, by a few too many minutes.
But dang, all the landscapes are gorgeous. Love the sci-fi sides, although I think the genre-bickering has been getting a bit tropey. We’ll see…
This kind of makes me now wonder how difficult the Plucky Squire is by comparison.