Divinity: Original Sin 2 - Definitive Edition
I had bought this on GOG a couple years ago and had intended on getting back to it, it has taken me a few hours to wrap my head around what this game actually is as I was trying to complete all the quest for the first main area Fort Joy, but after watching Divinity: Original Sin 2 is an RPG Lover’s Dream by Ghostcharm it’s clicked and I am trying to be more open to not winning every situation as if it was a more genuine adventure.
With a 93/100 on OpenCritic for the original release, PCGamer had this to say;
Playing Divinity: Original Sin 2 is uncannily like playing a tabletop RPG. The way that Larian’s sequel embraces player creativity immediately conjures up memories of days spent sitting around a table, asking the Dungeon Master if I can attempt the last stupid idea that floated into my head. And like a good DM, Original Sin 2 usually answers that question with “Yes, you can attempt it.”
My only regret is that I got it on GOG as it was cheaper, which has made mods less friendly without the Steam Workshop, but it was a lot cheaper at the time and hasn’t gone below $15.74 on Steam since.
I loved this game, but it didn’t fit well with my gaming style. When I play games (probably because I grew up playing Sierra and LucasArts adventure games), I like to explore every area and chose every dialog option. I felt like Divinity was just too huge to do that and also it didn’t make sense to play that way. I think you’re supposed to just pick on dialogue option and stick with it like you’re role playing (it is an RPG), but that’s not how I like to play!
You do have to get used to making decisions about your journey, like you are a real person in the situation.