They’re not round persay, but they aren’t as sharp so have more light bleed into one another giving a natural alaising effect. This is why some old games where the art is designed to account for this bluring look wrong when played on pixel perfect modern TVs.
They’re not round persay, but they aren’t as sharp so have more light bleed into one another giving a natural alaising effect. This is why some old games where the art is designed to account for this bluring look wrong when played on pixel perfect modern TVs.
It’s per se, not persay. From the latin ‘per’ meaning by and ‘sē’ meaning itself.
Noted.