If you want something short and easy, try Elder Race. It’s a novella, but very well done. The good thing about him is that he’s so prolific, there’s a lot to choose from.
If you want something short and easy, try Elder Race. It’s a novella, but very well done. The good thing about him is that he’s so prolific, there’s a lot to choose from.
So a game could release an “update” with less content and charge for it, and that would be ok to call a DLC, because they charged for it?
Yeah I still use their temp sensors and they seem to work fine. The door/window sensors seem to work ok too, but for the most part I’ve just swapped over to Aqara for anything new I’ve bought.
Yeah I gave up with them and went with Aqara ones. I just gradually replaced all the Sonoff motion sensors.
The Hue motion sensors are great, but quite expensive. I’ve found the Aqara ones to be best value for money. Haven’t had many issues with them.
Yeah I have been. But have a mix of apex and mini graph. Was going to migrate them all to apex and noticed it hasn't been updated in years. Didn't want to migrate everything and then have it stop working in a future home assistant update. Could be worrying about nothing though.
The only other thing I've noticed is that it's quite power hungry compared to mini graph, albeit it having more functionality.
I don't know, I haven't used Grafana.
Thanks heaps for that. At the moment I’m relying on my Enlighten app login. Will check them out.
Mine has an integration which is handy (enphase). But it doesn’t tell me my grid usage. I’m trying to calculate it by taking my total consumption and subtracting my solar production. I think it roughly gives me the right overall number.
The problem is I can’t seem to get how much I’m feeding back into the grid. I might be able to work it out with some sort of calculation.
I might DM you about the P1, as it sounds like that might do the job.
Nice one. My system has that with its integration which is good. I’m yet to put it into a graph. The part missing from mine is working out how much I’m using from the grid.
“Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S” - from the article
So no, they don’t get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.
That article is from 2021 and doesn’t provide links or details to any data. The claim in the article says it’s 50/50. But again, no data is provided.
If it’s so straight forward, then what are the devs complaining about?
Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don’t build to every specific PC variant. But they have to build to both the X and S.
The article I shared was developers complaining about having to optimise for the Series S. But you’re saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That’s the point. It isn’t the same as PC. Developers have to specifically work on getting games to run on the Series S. I’m so confused as to the point you’re trying to make to me, when in another comment you acknowledge that developers have different standards they’re required to meet for the S. We seem to actually agree.
How does any of that mean that “it’s very much the same as optimising for PC”? Are you saying that developers optimise for every PC configuration possible?
Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn’t the same.
But the Series S doesn’t run the PC game. Just like PC’s don’t run the Series S version of the game. I’m confused. If it was so easy, why isn’t every game available on every platform on day one?
Of course. Why didn’t those stupid developers think of that.
I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn’t as easy as just “optimisation”. So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?
Not the same thing. Games aren’t built for every specific PC configuration. You’ve always adjusted graphics settings on PC depending on what your machine can run.
It’s always hard when you leave a game. I left Sekiro for a bit over a month. The only reason I went back to it was because I was waiting for another game to install and thought I’d load it up again. I’m glad I did, because I didn’t drop it after that.
Recently did this and yes it’s a pain. I don’t know if it’s going to help until next time we change phones, but what I did this time was name the device after the person, rather than the phone model.
The idea being that I can delete the old device in the future and replace it with the new device, named the same. That way I don’t have to change the device name in each automation every time. Hopefully that made sense. But I still haven’t tested it in reality.