Yeah I meant don’t use joycons lol
Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.
Yeah I meant don’t use joycons lol
Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.
And that’t the crux of the issue. Stenzek doesn’t actually understand the reality of licensing.
The reality is this - you can’t do anything without a lawyer. Laweyrs cost money (pro bono isn’t a thing in the copyright world AFAIK, but IANAL).
If he wanted to avoid this, then maybe he should’ve kept it closed source from the beginning. Chinese sellers on AliExpress couldn’t care less about licensing anyway, so that way he’d have at least some protection.
IMO his course of action so far has been wrong.
What he should’ve done is this:
He could even go after Arcade1up legally if he raised funds, but that’s not even worth the time if you ask me.
I’d recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.
Any Black Box made Need for Speed.
(Currently busy fixing Pro Street, so many bugs…)
From what I’ve been able to understand, FH4 (so I assume by extension FH5) don’t use exclusive fullscreen at all, meaning that the game is technically running borderless already.
Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.
The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.
I’d look for a config/settings file and set the resolution manually in there. Maybe that’s the only way.
I have two questions:
If the answer to 1. is yes, then it should work in borderless windowed as well.
If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.
Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.
Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.
(Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)
I really wish I could find time to work on the PSP port of RSDKv4 lol
It runs at like 2 FPS currently thanks to everything being run in software mode.
I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.
In before someone tries to guilt trip you for that because “developers aren’t getting money from stolen keys” and the developer isn’t an indie developer but a studio owned by Microsoft or EA…
Yarr harr fiddle dee dee…
Ridge Racer
Gran Turismo
GTA Liberty City Stories
GTA Vice City Stories
God of War Ghost of Sparta
Maybe Tekken 5 DR if you can stand playing it on a portable device.
Loco Roco
And if you’re into Yugioh - Tag Force are some of the best games in the series.
That’s my list OTOH.
TRUXTON
EDF EDF EDF
Ahh the memories
Why does Harry have an arm on his back?
The way I did it is by trying to solve more and more advanced problems with simpler tools/features, then looking at more advanced features and seeing where they could be applied to make the problem solving simpler. Rinse and repeat.
An easy example that I can remember is making arrays that dynamically expand. I started with the barebones malloc and worked out how to use std::vector (and other list types) in its place.
Understanding that concept is, what I believe, to be the foundation of learning programming.
I’m no pro whatsoever, but using this method really helps me pick up and learn new languages.