On the Steam Deck it already “just works” for a lot of games (with an OLED or an external display). So we’re not that far off for those changes propagating to Desktop.
On the Steam Deck it already “just works” for a lot of games (with an OLED or an external display). So we’re not that far off for those changes propagating to Desktop.
Use Gamescope and a Vulkan layer. Here’s a more detailed post: https://planet.kde.org/xavers-blog-2023-12-18-an-update-on-hdr-and-color-management-in-kwin/
If you get the latest gamescope from git. You no longer need the vulkan layer.
I couldn’t wait, I’m already using it for that HDR support.
As others have mentioned, there are two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
If you have line of sight, your best bet is a point-to-point wireless connection. Which can be accomplished with one router.
Edit: After reading the link I posted more closely, the cost estimates are quite high. You can buy everything you need ~$100-200.
Try setting RADV_PERFTEST=rt in system options->environment variables in Lutris.
You could also update to Mesa 23.2 since it has raytracing enabled for all games by default.
What does it mean by AMD support is unclear? You just need mesa which is included by default in most distros. Which is clearly included since it supports the SteamDeck.
Personally would go with a higher resolution, especially if you’re using it for more than gaming. I recently purchased a 4K/165Hz monitor that I’m enjoying. 1080p is claustrophobic for me when not gaming, but I’ve been on 1440p for awhile.
You don’t need to run a hot water line, a lot of models just use electricity to warm a small tank of water. This will work better then a hot water line since you would have to wait till you flush the cold water out of the line. Unless you have a recirculation pump for your hot water I guess.
It’s confirmed steam deck compatible at launch, so it’ll work fine.
I’ve only played Chiv 2 on my desktop, but for EAC games I had to install EAC seperately. I’d assume the SteamDeck would do this for you, but maybe it didn’t install properly?
That’s a very good point, but a little misleading. A better number would be to add up all the top tier cards from every generation, not just the past 2. Just because they’re old doesn’t mean they still aren’t relatively inefficient for their generation.
If we kept the generations exactly the same, but got rid of the top 1 or 2 cards. The technological advancement would be happening just as fast. Because really, the top tier cards are about silicon lottery and putting as much power in while keeping stable clocks. They aren’t different from an architecture perspective within the same generation. It’s about being able to sell the best silicon and more VRAM at a premium.
But as you said, it’s still a drop in the bucket compared to the overall market.
Looks like a car from CDDA.
I understand the sentiment, but it seems like you’re drawing arbitrary lines in the sand for what is the “correct” amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the “correct” wattage?
I agree that the top end gpus are shit at efficiency and we should could cut back. But I don’t agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).
If you like RPGs in general, I think it’s worth playing. No need be a fan of DnD.
Exactly. I should have expanded further, but I was including Forgotten Realms as part of the D&D brand.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
It’s also going to support Steam Deck, so that’s a good indicator of minimum specs.
It’s been in early access for awhile, only the first chapter was available to play. The full game just launched.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.