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Joined 1 year ago
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Cake day: June 11th, 2023

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  • That’s a very good point, but a little misleading. A better number would be to add up all the top tier cards from every generation, not just the past 2. Just because they’re old doesn’t mean they still aren’t relatively inefficient for their generation.

    If we kept the generations exactly the same, but got rid of the top 1 or 2 cards. The technological advancement would be happening just as fast. Because really, the top tier cards are about silicon lottery and putting as much power in while keeping stable clocks. They aren’t different from an architecture perspective within the same generation. It’s about being able to sell the best silicon and more VRAM at a premium.

    But as you said, it’s still a drop in the bucket compared to the overall market.



  • I understand the sentiment, but it seems like you’re drawing arbitrary lines in the sand for what is the “correct” amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the “correct” wattage?

    I agree that the top end gpus are shit at efficiency and we should could cut back. But I don’t agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).




  • It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.

    I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.

    Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.