Me with a printer:
“May your woes be many, and your days few” - Gabe
You are now breathing manually.
Me with a printer:
Ultrakill. Sometimes guys will talk to you, but its rare (only before bossfights), can mostly be ignored, and can be skipped after listening to it the first time.
Most are scams, but there are reputable ones, like Humble Bundle and Fanatical.
I have blocked exactly 10 magazines, all non-English.
Omori is a great RPG with forgettable gameplay but an unforgettable story.
Ultrakill is an excellent shooter with fast pacing, unique mechanics, and difficulty that is hard but rarely unfair.
Satisfactory is a factory building simulator which is pretty similar to Factorio, but a bit more chill and in 3D.
Sea of Stars was the only one I tried, and what they had looked really good.
With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don’t overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.
I considered it, but am now avoiding it because they’re going to add a Linux-incompatible anticheat.
I’m not sure if its open source, so technically not FOSS, but Connect is by far my favorite UI and UX wise.