This is it. Most games beyond small scope/indie projects start in Unreal.
This is it. Most games beyond small scope/indie projects start in Unreal.
100F in Houston is a completely different beast than 100F in San Diego. Shade will actually help you San Diego. Nothing will help you in Houston.
The mini games can be a part of it. When they work they’re intuitive, quick, and immersive. But sometimes the mini games aren’t well thought out and/or not intuitive. The real problem for me is that I was 40 hours into the game and it’s not only introducing new elements but the tutorials long, uninteresting, and constant. The game just doesn’t have time to breathe.
I would say if you’re on the fence you’ll probably like it. Like I said, there IS an amazing game there. Just go in with lower expectations and you’ll have a good time.
Edit: it’s just frustrating because if the devs put the time spent on all the side elements into the core gameplay, then this game could have been something really special. As is, there are plenty of interesting things to do and cool, emergent moments smothered in a bunch of sub par game design and warioware.
Edit2: I’m definitely venting, too. The game looks incredible and there are also a ton of spoilers that you or others might find to be great moments.
I just finished it and was a bit underwhelmed. There is an amazing game there ruined by a lot of tangents with subpar game design. It was like they were not confident enough in their core gameplay and just kept adding mediocre noise instead of streamlining the main appeal. I just wanted to dive and run a restaurant and the game kept forcing me to do other things. Very frustrating.
To back you up, the first Doom Patrol trailers did little justice to how weird that show is.