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Joined 1 year ago
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Cake day: June 6th, 2023

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  • I quite like how Dwarf Fortress treats elves with contempt. If you try to sell them wooden furniture, they sink to their knees and weep at the loss of life, vowing to never trade with you again.

    Naturally, this leads to many players inviting an Elven caravan into their fortresses, sealing the doors shut, setting traps, and letting nature take its course




  • Ah, I think you’re right. I actually learned the word first from a Cory Doctorow novella I, Robot (no, not Asimov), and there I can see it’s definitely spelled with a “C”.

    My ex was Italian-German, so linguistically “C” felt right for her when writing, but to spell it out she would use a “K” since the letter C in german doesn’t exist (yeah okay it does but not by itself, and if it does then it’s mostly from imported words… like capeesh…), and I’ve probably overwritten the spelling of “capeesh” in my head from that.











  • The controls in GTA IV were realistic! Your car tyre would blip the curb and it would affect the stability of the car. Denting the car from every angle resulted in a uniquely deformed mesh that my god would still drive. Pedestrians would bounce off your bumper in unique and interesting ways. It was a simulation paradise.

    In GTA V they changed all that, made it more midnight club and arcade-y as you said. You could literally decimate a crowd of people and they’d all die with the same canned animation. Cars would at most lose a door before considering deforming the whole mesh. It just felt dumbed down.

    Saints Row is fun, but you play it once and then forget about it because there’s nothing to do once you reach godhood. Mercenaries was great fun, and Just Cause was a physics funbox, I’ll give you that