That’s not remotely the point here.
That’s not remotely the point here.
That WAS the sale price. It’s $200 something dollars for the complete set of Stellaris normally, on 50% sale that’s still $100+ for everything. Pretty sure CKII was worse.
I mean, you say that, but a new player looking to get into Stellaris or CKII is looking at a $300 bill if they want all the content. In fact that’s what prevented me from getting into Stellaris, I own the base game, but when I discovered I’d need to shell out an additional several hundred dollars, even during a sale, for not only new species but just for base game mechanics, I stopped in my tracks.
Compare with Civilization, I own Civ V and Civ VI and all the released content for each, pretty sure I bought each of those for less than $20.
Swang that thang brother, be proud of the progress. It’s not about the meat, it’s about the spirit that drives it.
I think this is all fair criticism. I played this game when I was 12, after all, and did mostly play the multiplayer after a single run through of the story.
Also important to note that I hadn’t actually played the mainline Prime games yet at that time, that probably had a lot to do with it.
With Primehack you can play the OG prime series (I think the Wii U version?) on PC with a controller for dual joystick control like a modern FPS, or even m+k. It also runs well on steam deck, I have it on mine. It’s very excellent, highly recommend.
I actually liked Hunters :c
Trans floridians please evacuate the storm, the rest of em can stay there
This is the sort of use case that VR can be a great fit for if someone put the money into creating it. Roblox isn’t the medium for this.
In a very basic sense a “clock” is just a fixed oscillation. In CPUs, for instance, all your data is carried by bursts of electricity that you can think of like Morse code. Bits are delineated by the clock, which is one wire that lights up on a regular interval and does nothing else (the “clock signal”). Every other process uses that clock signal as a reference point to know when one piece of data ends and the next begins. Essentially the time between one clock signal and the next is one “frame” of CPU time and you’ll usually have a few million or so of those every second.
So if we think of this in a physics sense instead of a computer science sense, a physics clock could be any particle or particle interaction that happens repeatedly on a regular schedule. It could even happen on an irregular schedule, there’s no law saying the clock has to be consistent. I think it’s probably on a regular schedule, but for all we know the pico-femto-Planck or whatever the basic unit of time ends up being defined as might have slight variance caused by who knows what. But the important idea to take away is that a “clock” in a fundamental sense is basically just any action that repeats. It could be or look like anything. Maybe time is tied to quantum foam fluctuations, or gravity in a general sense, or specifically the up quark doing something. I have no idea and I think this researcher probably doesn’t either.
Fuck yeah, good for Mike. That sort of thing still works sometimes, but you have to be really, really good at what you do. But getting a good portfolio in the right hands at the right time is really all it takes.
I mean, that might be true, but I work on a lot of shit that’s right around 20 years old. It’s mostly metric. But I keep a set of standard sockets around that I’ve had to pull out once or twice. Sometimes it’s been because of swollen bolts but sometimes I’m pretty damn sure that’s a 5/16.
Mechanics work in metric mostly. You still come across some imperial sizes occasionally. Though recently that’s been getting standardized a lot better.
“Have a nive day”
Not nice, nive, as in I hope your day is full of knives
To teach him that dignitaries on display are vulnerable to snipers
After reviewing this list I have neglected to mention Shadows of Forbidden Gods, a Civ like where you play as Cthulhu, and more importantly I forgot to talk about Deep Rock Galactic and will be hurling myself into lava as penance at my nearest convenience.
Hell yeah I would.
If you enjoy roguelikes, I got you in spades.
Outside of the roguelike genre there are also a couple good ones that I’ll name, though I do admit this list will probably be shorter:
I have to stop myself here because I could go on about this all night and still not be done. Gaming is my main hobby and indie games are the main games I play. Name me a genre you enjoy and I’ll scroll around for recommendations if none of the above catch your eye.
https://en.m.wikipedia.org/wiki/Michel_Lotito
As fake as hell as this sounds, no this guy was for real. Check out his list of total objects consumed.
At least:[3][8] [citation needed]
It’s the golden age of indie games. I’ve got dozens of games on my steam library made by a team of between 1 and 12 people that I bought for $20 or less. Those guys are doing great, and doing great work. I rarely ever even give a second glance to big AAA releases anymore, with a couple specific exceptions.
Any statement preceded by “no source needed” is propaganda.
I don’t even think you’re wrong here, but that’s not a statement that should ever stand unchallenged.