+1 for Helix. I found it recently and it feels way easier to make changes and add support for new languages.
+1 for Helix. I found it recently and it feels way easier to make changes and add support for new languages.
No that’s “predestination”. You’re thinking of the process by which carbohydrates are synthesized from carbon dioxide and a source of hydrogen, using light as an energy source.
Hell yea! I try to play old retro games with the family as the seasons change. This year I’m going to show them some of my favorite PSX titles
Pretty neat. You can use this with RPCS3. Unfortunately it's probably a matter of time before Take-Two/Rockstar ruin all the fun as they've historically done with fan projects.
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
This is the right answer, and I wish more people would grasp that.
Is this IDE going to make it impossible to install the Rust plugin in their other IDEs? Like is there anything preventing a user from continuing to use the Rust plugin and CLion after this has been released?
Almost all of these IDEs have language-specific features in them. PyCharm has Scientific tools (like SciView) for generating graphs using code and data. Rider features a pretty nice Windows Form builder for generating and creating GUIs for applications. Etc.
I can’t imagine it being very useful or practical to unload all these language-specific plugins each time you open the program to write in a language that can’t utilize those features.
I posted the list of alternatives simply because OP asked for forks.
What’s wrong with Firefox
Me posting this list shouldn’t be an implication that I believe Firefox to be bad. I’m offering alternatives as the OP requests.
and how do the forks address those points?
Every one of the links I shared have detailed information about how their product mutates the original Firefox or Chromium browser. Do you really need me to copy-paste that information into a comment?
Not the OP, but here are some alternatives anyway.
Firefox:
Chrome:
Hell yeah. Xfire, Counter Strike Source, and Toonami made up the bulk of my childhood. I hardly hear it talked about anymore
Coolest shit I’ve ever pulled off happened on a sick day
Haven’t you always dreamed of having a launcher to launch your launcher which launches the actual game? Seriously who approves these choices
PR in a AAA company will always limit who can be interviewed. So you would still get a heavily filtered interview.
The same is true for the film industry and production companies. In addition, it’s very common for such production companies or PR teams to have a set of topics that staff aren’t permitted to discuss. Yet despite this, we still get plenty of good interviews related to the actual production and progress of the media.
But if I was working on something and had a detailed vision of what the final product was going to be. I’d kind of resent and hate having to share that vision once a month and have fans complain about each idea and demand other options, features, redesigns of gameplay.
I understand this is just your opinion, but film directors encounter this all the time. Revealing information about any sort of media with a large fanbase or hype around it is always going to invite fan opinions about the content and direction. This isn’t a new thing and yet we still get plenty of well-received films that very much so live up to the director or author’s vision (See Dune, Parasite, Jo Jo Rabbit, Nomadland, etc.). Somehow all these directors are able to stick to their vision and produce a well-received work without redesigning pieces of their media to appease fans.
A good example of how fans of Marvel and DC Comics react to the decisions made behind the camera. It would feel like most people hate my vision and don’t want to play it. There are already hard designs decisions happening behind the scenes with the team and even that small group won’t agree on everything.
I think sources would help provide context for this claim, but just going off what you’ve stated here I don’t see how this would make interviews with developers worse. Unless it’s a fan Q&A, fans are not involved in the interview process and actors/developers/producers are never required to ingest feedback related to an interview in the first place.
You may want it but it would make the developers miserable and the game suffer.
Overall it seems like your gripe with this idea is that introducing interviews like this would seemingly force developers or companies to pivot their direction and start producing games that strictly appease fans. That’s been proven multiple times to be untrue, but to each his own.
Personally, I’d prefer it if the game industry was similarly as open as the movie industry, where you can easily find what they’re making every step of the way, even if it gets cancelled.
Agreed and I think this greatly highlights what the actual issue is. Publishers will often announce these games years in advance, provide very little insight into what’s actually being worked on, then deliver a product that may or (often) may not meet the expectations they’ve set for the game.
I really like the idea of transparency similar to the film industry where there’s often interviews on site with relations to the film’s production. I know some developers and publishers will have a blog dedicated to game updates, but that’s just not as engaging to me as an actual interview with developer or individual(s) actively working on the game. At least then we could form our own opinion of a game’s development state instead of taking the publishers word at face value and being let down in 5 years when the expectations set aren’t met once again.
I’ve already got a Steam Deck and I really enjoy it, but I’ve been eyeing the Dock for a while too. It’s on sale now for even less than the alternative I was considering so I’m probably going to grab one very soon
Sonarr and Emby were pretty much the only things I needed to scrap streaming services entirely.
Making individual instances bigger is not a good thing, it makes everything more centralized.
I agree. I think one of the easiest ways to encourage users to bring up more instances is to minimize the requirements and steps needed to get a Kbin or lemmy instance running. Its not a very complex process to get an instance running, but it can be difficult to locate the relevant information you might need to spin up an instance without reaching out for support. That could end up putting people off of setting up an instance.
I run pretty light
I stopped using them altogether when my job provisioned a YubiKey. Got one for personal usage and it’s pretty solid for just about everything I’d have used a fingerprint sensor for.