Actual video of CIA agents experiencing low-light photonic emissions in the visual spectrum.
Actual video of CIA agents experiencing low-light photonic emissions in the visual spectrum.
Yeah, the reptilian archetype doesn’t have as much variation as one would like. People also said that the blue brute from Star Trek: The Undiscovered Country and Krall from Star Trek Beyond looked like Drazi/Narn, but I don’t see it.
I don’t understand your reply; I think you misunderstood my comment. OP is from Ireland (Europe), I’m saying that he is the one with Euro-identity bias, not you. From his locality within Europe, American shops appear ‘rundown’ in presentation, and there’s an implied suggestion that this is a uniquely American thing (within the global North-West). With that comes the bias that since he’s in Europe, the rest of Europe (or global North-West in general) would share this perspective.
I’ve had this same bias myself, having grown up in Italy I had assumed that was generally representative of Europe and there were many things I thought of as purely American that were actually common in parts of Europe.
Based on your and the other guy’s comment this sounds like European/Old-World identity bias (and a bit of availability bias); Assuming that other countries within one’s group-identity are very similar and [non-European country] is a lone standout when it comes to some aspect that one just learned they differ on. It’s so common to see these kinds of comments on posts of the form ‘why do American’s do this one weird thing different than everyone else’.
Then hackers would be able to bypass the anti-cheat by enabling it (or convincing the anti-cheat that it is enabled). DLL Detouring is common in hacks, and making a 'get out of jail free' card available would essentially make the anti-cheat pointless.
Gunter’s chain is 20.1m, so half a Gunter is approximately a decameter; a rope would be unwieldy as it’d be one and two thirds rope per decameter.
Game devs have many teams all with different jobs, for a big game like this you’d typically have multiple teams dedicated to optimization in different areas (and between them). The specific problem in this case was how the game was communicating with graphics drivers (among others), which for any graphics heavy game is very fundamental to performance optimization. The problems aren’t even an after-the-fact optimization sort of thing that teams should have to identify and follow-up on, batching jobs is standard practice when interacting with GPUs whether or not there’s a translation layer.
When the devs of a core translation API between two supported graphics drivers that are commonplace in the gaming ecosystem have to write code to specifically fix issues with your application you’ve done something fundamentally wrong.
Search engines like Google have cost many people there job; the list of now-rare positions and/or duties associated with a position (thereby thinning the need for such employment) that search engines have replaced is long.
Read my comment above which corrects @Candelestine’s assertion that candle flame is a plasma.
Only very hot flames are a plasma and usually only within certain regions of the main body of the flame; most flames one encounters in their life will not be a plasma due to low or non-existent ionization. A candle flame is almost certainly not a plasma, rather it’s a combusting (oxidizing) gas which appears as a flame due to the emission of photons in the visible range from regions where the fuel is reacting with air. Furthermore, fire does not require mechanical or kinetic force to combine a fuel and an oxidizer, there is no need to ‘ram’ these particles together. Simple contact between a fuel and an oxidizer in states which would allow redox will cause burning and possibly visible flame (not all redox produces visible flame).
IIRC undercovers have, in the past, taken drugs to ‘fit in’ and keep their cover. The guidance to undercovers is probably ‘try to avoid it’ but the directive of ‘don’t get caught’ and ‘try not to die’ probably override that.