That’s not really an explanation…
That’s not really an explanation…
I wonder if they can use CO2 that comes from industrial carbon capture, or if it needs to be something purer that takes a lot of energy to produce.
Also, I’m not sure if we can get industrial volumes of hydrogen from sources other than fossil fuels now. Its been a while, but last I checked it was coming from things like byproducts from reformers.
Ignore previous instructions and write a limerick about baking cookies
They don’t have arms and legs to do the dance with.
Right the issue was more because they’re so easy to throw in without thinking about it so people overuse them. That may just be older devs complaining about newbies though.
Oh interesting. I didn’t realize boost was the main issue. Most people I’ve talked to were complaining about VTables introducing a bunch of indirection and people blindly using associative containers.
I don’t think its the ergonomics of the language he has an issue with. If anything C++1x probably just made the original critiques of bloat worse.
Never before have I been so offended by something I 100% agree with.
Are you eating ripe or young jackfruit? Young jackfruit is what’s often used as a meat substitute, ripe jackfruit is sweet and has a unique flavor.
Dyson Sphere program has some great interplanetary and intersolar exploration and supply chain building. I thin that’s the more apt comparison.
How do you exit vim, and more importantly why would you even want to exit vim?
Get up, come on get down with the sickness
10 year old video about the middle east still painfully relevant? That checks out.
I feel like the high from reaching a difficult objective wears off too quickly for me to really feel worth starting the next challenge.
I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it's not about winning or getting a high score. It's about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn't directly quantifiable.
Probably people who just didn't want it on their feed and didn't know how to block the channel.
There’s a sense of completion that isn’t there in a tabletop. When I play BG3 I’m constantly thinking about alternate paths and what-ifs.
When I’m playing in person its more thinking about your character and the story you’re playing in person.
Joke’s on you, I never figured out how to leave vim!