• 4 Posts
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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • As much as I’d love for more progressive states to be able to bring our ideals and innovations to the rest of the country, at the end of the day I’d much rather we do our thing and they do theirs than they dictate to us that we have to move backward. I can think of much worse things than Massachusetts getting to be Massachusetts and Texas getting to be Texas. Maybe we could even stop giving so much money to red payee states that drag us down collectively with their authoritarian reactionary bullshit.





  • It’s not, though. It’s a much wider potential for failure, as there are a great number of dependencies that are often left to individual developers to maintain. That may be a somewhat reasonable amount of risk when you’ve got multiple options for dependencies and no major target, but when the entire EU relies on single individual maintainers? That’s a massively exploitable threat vector. It would be absurd to assume no one will take advantage given what we’ve already seen.

    It would be an extremely foolish move to put the whole EU’s security on one single set of open source dependencies. Microsoft at least has a financial and legal incentive to try to prevent straight up breaches by state actors, shitty as they may be. There’s no such resource allocation or responsibility when it comes to open source repos.

    Push a switch to Linux, by all means, but security monoculture is as big a mistake as putting your eggs in any other single basket, especially one as exposed as one single distro.





  • How exactly are you presuming to accurately estimate future sales that don’t exist yet? They increased their cost of operation substantially by relying solely on servers they themselves host, and tie the future viability of their product to hosting those servers. That means there’s a clock on how long it makes sense to make the game available to the public.

    If they allowed for private servers, that small initial batch of players could potentially grow. Especially if they build in the extensibility of allowing players to mod the game. As it stands, the game now won’t make them any more money, and creating the opportunity for it to ever make them money had a continuous cost. There would be no incentive to shut down access to the game itself if it didn’t carry a cost to the company.

    If they happened to be one of the few successful games in their genre, then sure, hosting their own servers exclusively is a potential means of revenue. But if they’re not? It makes much more sense to leave the thing out there for people to fool around with. You never know when one streamer with a following might pick up a game and decide they like it. Can’t happen if it doesn’t exist though.


  • These companies really need to learn the private server model. How is your game ever going to get up enough players to be popular when you’re financially incentivized to bail as soon as possible? Put up some public servers for players to hop on, put out a private server, and let people do their own thing. You can still monetize DLCs or even go the route TF2 went and release paid items and loot crates.

    People are still playing TF2 and still spending money in the item shop. They definitely wouldn’t be if Valve had bailed on it entirely the first time they had a slump in their playerbase.