So, Reina will become obsolete?
So, Reina will become obsolete?
It’s still a hot mess. Helped my wife set it up for developing a Java webapp with Tomcat and it’s such a mess to set up, compared to IntelliJ that I could just set up a Springboot easily.
It’s the only game from FromSoft that I’ve ever beaten. I find QoL much more bearable compared to DS1. Parrying allowed me to stand toe-to-toe against bosses also. No more rolling around.
I’m thinking about either Like a Dragon: Infinite Wealth or Warhammer40k: Rogue Trader.
However, I wouldn’t be playing them anytime soon with my backlog. So, I’m likely to just sit this sale out.
I guess it’s things like AWS Elasticahe that made them want to provide their own service without sharing the code with their soon to be competitors.
Warning. The game only has like 2 bosses. It uses rooms that keep spawning mobs as replacements for normal bosses.
Since I don’t see anyone mentions it.
Tunic. The shortcuts are so cleverly hidden that allows you to easily break the sequence in your next playthrough. The manual translation felt just like back when I tried to understand japanese game manuals that come with game boy cartridges.
Chain of Echoes. A one man RPG game with a unique combat system that has great quality of life.
Not only you. The writing style is very tedious. It’s even worse in the second book as it treats most characters as just plot devices.
At least the climax felt awesome. These books are bloated and could’ve been thin down to like 30% and wouldn’t lose much.
Pokemon Renegade Platinum. I found the base game was a bit too easy. The ROM hack made it so challenging. Couldn’t imagine me playing nuzelocke though.
I could notice the slowness of Atom when I compared it to VS Code. Sublime is also noticeably faster than VS Code, but the gap doesn’t feel so wide that I want to jump the ship.
I think it depends on the number of characters in the file that make the difference more noticeable.
The first one also meh at releast until several patches later. The second one is on the easier side as the penitent one is now more agile.
Sekiro. It ruined other souls like for me. Even DS. Combat felt like dancing, QoL are very good, even better than Lies of P that people kept praising about QoL.
Joke’s on me. 100% wfh, but hours of zoom meeting a week.
They start a paywall if an author wants to monetize their work, which is fine. It’s not Medium’s fault as authors are the ones who decide to monetize their articles or not.
How about prefixing your commit with a ticket number?
If a commit message has too much information, then the commit has too much changes
But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.
I don't remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.
Tenchu, the game that I wished for the checkpoints system the most since PS1. Sneak your way to the boss and get killed? Well, let's replay the whole mission.
With the amount of marketing it received, I think people would still stick to Valorent or Overwatch 2. I only see videos and posts about Concord being a flop, than promoting it.