I like to say I don’t have a pile of unfinished projects and half-abandoned hobbies. I’m just working in the style of the great Leonardo.
I like to say I don’t have a pile of unfinished projects and half-abandoned hobbies. I’m just working in the style of the great Leonardo.
Epic sponsoring Godot was a 4D chess move against Unity.
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant/
Only signed overflow. size_t is unsigned.
I don’t know about C++, but in Rust the push is inline, and still doesn’t always optimize checks away due to an annoying edge case: integer overflow. Reserving (old_len + new_len) could give you a smaller buffer than new_len. The optimizer sees it and is pedantic about it.
Severe performance issue on day one is most likely a bug, some incompatibility, or debug code accidentally left in.
I don’t know why people interpret it as if the game will never be playable and behave as if it was some master plan to make 4090 look slow.