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Joined 1 year ago
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Cake day: October 4th, 2023

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  • Considering that reading source code can take a long time

    You’ll get faster over time, until reading code is faster than reading documentation, as code will always represent what’s truly happening, while docs are frequently outdated.

    In a language the user isn’t familiar with

    If you’re not that familiar with the language, it’s likely you won’t be contributing to the project. Open source projects usually to have quite limited resources, so they tend to optimize docs and dev UX for people who are likely to contribute.







  • Sure, it’d be a solution for five minutes until someone delids the secure enclave on the gaming card, extracts the keys, and builds their own open source hw alternative.

    High-performance FPGAs are actually relatively cheap if you take apart broken elgato/bmd capture cards, just a pain in the butt to reball and solder them. But possibly the cheapest way to be able to emulate any chip you could want.


  • This is definitely at least in-engine, likely actually in-game footage:

    • characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they’re jesus christ.
    • one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
    • in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed

    The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.

    We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.

    Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.

    A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.

    So while I’m sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.