There are too many idiots and bootlickers in the US for progress to be easy.
There are too many idiots and bootlickers in the US for progress to be easy.
This is very plausible. And an argument for why we shouldn’t have the ultra rich. No one should be able to do such a thing.
I recently got scolded for saying we shouldn’t work nights and weekends for free at work. (Everyone is salary).
The boss was telling me it demoralizes my coworkers to say that. And it “doesn’t hurt me if they decide to put in extra time”.
The most naive theory of labor, or just lying?
as an almost maximally privileged person (cis straight etc), i want my whining fellows to shut the fuck up. Just stop. Stop taking up all the god damn space. Just be quiet. It’s okay not to be included in every scene all the time.
Your point about not assuming people are straight by default is valid. But I mostly just want some cis-het folks to stop embarrassing me by being fucking insufferable.
A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.
More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.
I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.
Basically I want to play games with my frienda that don’t play the same games, somehow.
I failed calc2 and am gainfully employed as a mid/upper level software engineer.
One guy at work really saved the day because he’s good at math, and made a very slow process much faster because he knows … uh… vector math? He did magic with numpy
My mom is also deeply paranoid and superstitious about the phone. I’ll be like “why don’t you delete this second weather app you don’t like that’s sending you all these notifications you ignore?” And she’ll be like “NO YOU’LL BREAK SOMETHING IT HAS TO TO BE LIKE THIS”
It was okay.
Didn’t really like the ending(s). I think one of the lead guys was like “cyberpunk can’t have happy endings”, so I guess they never read Neuromancer.
Gameplay was so-so, but I fixed some egregious problems with a mod. People who thought it was going to be life changing were living in a dream land.
I don’t buy a game solely because it’s the zeitgeist or whatever. A friend of mine routinely buys games that are “the new shiny” and then doesn’t finish them, or loses interest quickly. I usually wait for a sale, some patches, and/or the dlc to be bundled into a goty edition.
Some exceptions:
I bought elden ring near launch because I’m a big enjoyer of the genre, and my friend confirmed it was good. No regrets.
I bought bg3 shortly before it’s full access. I’d liked the other games larian did, and a friend told me it was good. No regrets.
Both of those were pretty light on DLC. No season pass or “goty” editions were likely.
I’m going to wait for the dragon age game to go on sale. I don’t really trust Bioware, and I don’t know if they plan to do a bunch of dlc that will get bundled up later.
I’ve been waiting for Lies of P to get cheap. The demo was just ok when I played it, but a friend tells me it’s phenomenal.
Right now I’m playing a MUD (aardwolf). It really distills some online RPG into the essence of “go kill some stuff to level up, get new skills, and kill bigger stuff”. It’s strangely satisfying.
I really don’t believe you went with the archaic spelling over the standard one on purpose. If you did, why?
https://www.grammarly.com/commonly-confused-words/indict-vs-indite
Yes. Unfortunately each advertiser thinks they can make a little more money if they go a little farther.
It’s like the tragedy of the commons (which might have an ahistorical root but nevermind that) where a bunch of people acting in “rational self interest” ruin the thing for everyone.
All those people who refused to take COVID seriously have a lot of blood on their hands.
There’s a lot of like management being like “we gotta hit this deadline (that we made up)” combined with “if I hit all my targets and put in some overtime, the boss can buy another sports car this year”
I don’t want to work extra to make someone else richer. Maybe if I had a shit load of shares. Maybe. But I don’t. So I do my job with professional standards, but I’m not doing 12 hour days
I was playing a little life sim game (Kynseed. It’s not bad)
I bought the town general store, and money just started rolling in. I didn’t really have to do anything. The staff I hired dealt with customers and stocked the shelves, but I was keeping all the profits. I actually felt kind of guilty about how brazenly but also thoughtlessly capitalist it is.
I felt less bad when I started bringing in rarer stuff to sell (because people need to buy monster parts and fish, I guess), but the default is just “I own this so I get money without work”
Anyway. It’s just a video game but it made me think
I also really liked pillars 2, and am sad they’re not making a third one.
Guild wars 2 is a very good game, but very different than guild wars 1.
They both avoid the endless gear and level grind, but gw2 is generally easier and less tactical. You can solo most of it. Builds are a little more limited, but it’s also harder to make a useless character.
They addressed the most common problems with early mmos: other players are never a bad thing. there’s no kill stealing. If you’re doing some event to fight off demons that have invaded the town, and other people show up, the game silently scales up a to accommodate more players, and everyone gets credit. it’s great.
I really like it. I don’t play it every day, but I go back to it all the time.
My parents and grandparents would get weirdly but wholesomely excited whenever they saw the animation on the cards (like the sun on the beach smiling). They all played a lot of solitaire.
Have you played Nioh2? It has diablo-like items, but actual combat. It’s very good.
One of the reasons I enjoy games with metagame currencies like Fate points or Willpower. I just don’t find it fun or interesting to lose due to bad dice most of the time. Especially if the bad dice just delay things instead of resolving them, like one time a D&D fight against some ghouls took like 45 minutes because no one rolled well. No tension or stakes. Just dice for an extra ten rounds. Absolutely flubbing a roll can be interesting, but I like when there’s more choice involved.
“I rolled a 0 to grab the thief? No, that’s stupid. I’m a
Royal Bodyguard
I’m used to acting fast. I spend a fate point and bump that up”More generally “succeed at a cost” is just missing from D&D as a concept.