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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Oh yeah GW1 was harder at launch because you only had limited NPC support, but the later expansions really expanded that (no pun intended) by adding more robust npc Heroes that could join your party and be customized.

    Though GW1 came out 19 years ago, so a good chunk of potential GW2 players were in diapers when it came out. Gosh, I’m so old.

    GW2 is very “solo” friendly. I put solo in quotes because there will typically be other people around, but you don’t have to talk to them or wait on them for most stuff. Like, earlier I was flying around one of the maps doing a little quest thing, and I joined in several events to fight monsters with other people. Didn’t say a word. It’s all very seamless.


  • I still play guild wars 2. It’s the only MMO that doesn’t piss me off. No subscription fee. Never raised the level cap. Only added a new tier of gear once close to launch and said that’s it. Plays like a real video game.

    Because the level cap and gear cap doesn’t change, you can take a break and come back just fine. My characters I made years ago are just as mechanically viable as anyone else. (Knowing how to play them is a separate question. I’m pretty bad at thief, but some people are little immortal jerks with it)

    It also feels more like a real video game than some MMOs. You can dodge attacks. Like there’s a dodge button that moves you and gives you iframes. There’s a lot less of the old timey “your character moved away on the screen so the monster did its attack animation way over there, but you still get hit”.

    They also solved a lot of the anti social problems of old MMOs. You don’t need to form a formal group for most content. There’s no kill stealing. You just go into the world and do stuff.

    There’s no mandatory quest chains. There’s the main story you can follow, but there’s very little MMO filler. There are “hearts” you can do that are kind of MMO busywork, but you can also just not do them.

    I know the game is old but it’s still very good. I haven’t been able to get a lot of friends to play it. I think they think it’s like a shitty MMO where you just grind for gear to grind for more gear, and level up so you can level up and grind for more gear. It’s not.







  • People are interesting. People produce culture. Cities are where people are. Cities are always going to be more interesting and more cultural.

    You want to start a band in nowhere, Utah? Ok, well, you’re going to have a lot fewer people interested in joining or watching than a city of any size.

    Some stuff might move online. But I’m reminded of an interview I read during the pandemic. Someone was asked “what can I do at an in person party I can’t do online?”. The other person replied, “fuck people.” So there’s that. In-person social stuff matters.

    So like yeah I guess it might be cheaper but it’s probably going to be less interesting just because there’s fewer people around.



  • They all have kind of bad pacing. Takes too long to get to the good parts, spends too much time walking back and forth or driving around. The core gameplay is meh- it’s more about levels and gear stats than like strategy or execution. It takes too long to get enough skill points to do interesting things.

    Unless they address that stuff, I’m going to wait for the game to be in the bargain bin.