• 1 Post
  • 218 Comments
Joined 1 year ago
cake
Cake day: July 3rd, 2023

help-circle
  • One of the reasons I enjoy games with metagame currencies like Fate points or Willpower. I just don’t find it fun or interesting to lose due to bad dice most of the time. Especially if the bad dice just delay things instead of resolving them, like one time a D&D fight against some ghouls took like 45 minutes because no one rolled well. No tension or stakes. Just dice for an extra ten rounds. Absolutely flubbing a roll can be interesting, but I like when there’s more choice involved.

    “I rolled a 0 to grab the thief? No, that’s stupid. I’m a Royal Bodyguard I’m used to acting fast. I spend a fate point and bump that up”

    More generally “succeed at a cost” is just missing from D&D as a concept.






  • A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.

    More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.

    I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.

    Basically I want to play games with my frienda that don’t play the same games, somehow.





  • I don’t buy a game solely because it’s the zeitgeist or whatever. A friend of mine routinely buys games that are “the new shiny” and then doesn’t finish them, or loses interest quickly. I usually wait for a sale, some patches, and/or the dlc to be bundled into a goty edition.

    Some exceptions:

    I bought elden ring near launch because I’m a big enjoyer of the genre, and my friend confirmed it was good. No regrets.

    I bought bg3 shortly before it’s full access. I’d liked the other games larian did, and a friend told me it was good. No regrets.

    Both of those were pretty light on DLC. No season pass or “goty” editions were likely.

    I’m going to wait for the dragon age game to go on sale. I don’t really trust Bioware, and I don’t know if they plan to do a bunch of dlc that will get bundled up later.

    I’ve been waiting for Lies of P to get cheap. The demo was just ok when I played it, but a friend tells me it’s phenomenal.

    Right now I’m playing a MUD (aardwolf). It really distills some online RPG into the essence of “go kill some stuff to level up, get new skills, and kill bigger stuff”. It’s strangely satisfying.







  • I was playing a little life sim game (Kynseed. It’s not bad)

    I bought the town general store, and money just started rolling in. I didn’t really have to do anything. The staff I hired dealt with customers and stocked the shelves, but I was keeping all the profits. I actually felt kind of guilty about how brazenly but also thoughtlessly capitalist it is.

    I felt less bad when I started bringing in rarer stuff to sell (because people need to buy monster parts and fish, I guess), but the default is just “I own this so I get money without work”

    Anyway. It’s just a video game but it made me think



  • Guild wars 2 is a very good game, but very different than guild wars 1.

    They both avoid the endless gear and level grind, but gw2 is generally easier and less tactical. You can solo most of it. Builds are a little more limited, but it’s also harder to make a useless character.

    They addressed the most common problems with early mmos: other players are never a bad thing. there’s no kill stealing. If you’re doing some event to fight off demons that have invaded the town, and other people show up, the game silently scales up a to accommodate more players, and everyone gets credit. it’s great.

    I really like it. I don’t play it every day, but I go back to it all the time.