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Cake day: August 16th, 2023

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  • 90% of the games I play are now made by indie or medium sized studios/publishers. I’ve bought several AAA games in that time frame, but almost universally they’ve failed to hold my interest and I typically regret my purchase. I can’t remember the last AAA I bought that I would consider a ‘favorite’.

    Also I’m growing more and more detached from what modern, AAA games even feel like. Opening up a game like fortnite or COD where they’ve shoved dozens of different game modes into an all in one program is confusing and overwhelming. It’s off putting to me and I feel like having a ‘get off my lawn’ moment.



  • Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

    WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

    I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.



  • Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

    I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

    It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.




  • greenskye@lemm.eeto196@lemmy.blahaj.zone$200 rule
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    2 months ago

    Rather than discouraging people not to invest, I think the larger concern is the further entrenchment of a three class system.

    You’ll have your capitalists, those that own the assets and robots and land. Then you’ll have some amount of humanity lucky enough to get one of the jobs not automated. Finally you’ll have those existing purely on UBI.

    The economy will shift towards catering almost exclusively to the first two groups and anyone on UBI will be seen as a useless parasite. There won’t be any efforts to price goods and services for this group beyond the bare minimum because they have very little buying power and zero earning power.

    I think we’ve seen time and time again that the rich are more than happy owning a small pie rather than putting in the work to build something bigger, even if that would result in larger profits long term. It’s going to be easier to just shrink the economy to those that still have jobs than it will be to make everyone have more equitable buying power.

    UBI will probably happen and probably get paid, because it will help prevent revolts and unrest, but that is a cost center to the rich. You minimize cost centers as much as possible. It’s a subscription they pay to the masses to reduce risk and that’s it.

    UBI will probably come, but much like AI, we’re probably not going to be happy with what and how it’s used. It won’t be to enable an artist to pursue their passion, it’ll be just enough to keep you quiet and docile, no more.


  • greenskye@lemm.eetoLord of the memes@midwest.socialRush order
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    3 months ago

    Presumably Sauron could’ve destroyed the ghosts, he was just a little distracted at that time frame, or not yet able or willing to face them directly. Like the Eagles, they can’t really tackle the Sauron problem, so aren’t as much of a solve as they appear.

    Also the reason they only fight in the final battle I think is because that is the only battle they’re bound to fight in, I’m not even sure you could use them to fight any other battle than against Sauron’s armies.



  • Oh, I absolutely agree with you on the probable outcomes if America did implement structural changes these days. That has like a 1% chance of actually being something positive. I think perhaps the most recent, best possible time for significant reforms was somewhere between 1930-1990. It depends mostly on the specific kind of reform (basically whether or not women or minorities were relevant to the change, farther in the past would be worse outcomes for them).

    But some things like campaign finance reform, how many seats there are in the House, Supreme Court Reform, etc could’ve been accomplished with a relatively high likelihood of positive outcomes.

    Basically before the complete collapse of proper journalism, when broadcast media was still king and most politicians still tended to compromise and were at least mostly interested in actually governing. It feels like post 90s, our governing body has passed some sort of tipping point where the majority of members are simply gaming the system, obstructing others from actually doing anything and shooting down any and all reasonable compromises. The actual productivity of Congress seems to be in total free fall. Bad actors pretty much always existed, but they only became a crippling number somewhat recently. (Or at least this seems true for the last 100 years, I have no idea if Congress was this dysfunctional in the early 1800s or something)


  • I’m not sure if anyone could conclusively declare a certain country’s democracy is totally better than ours, but several more recently created democracies have avoided many of the pitfalls that have been discovered with American implementation. Things like mandatory voting, ranked choice voting, better and stronger rules around money and political campaigns, more comprehensive list of citizen rights, etc. Most of those countries have their own missteps as well, but a lot of our issues have been solved, we just haven’t adopted the methods and improvements already shown to work. Typically because they’d require pretty extensive reform, which is incredibly hard to achieve with our government especially in the current political climate.


  • I’ve often thought that America suffers from being the first successful iteration of our style of government. It was great and a huge improvement over all the other examples at the time. So much so that much of the world eventually followed in its footsteps.

    But where other countries looked at our first successful attempt and further improved and refined the idea, we’re still stuck on that very first version. What was once a radically new idea that worked so much better than everyone else, is now an old, outdated and barely functional relic. We’re the early prototype iPhone 3g, while several other countries have iPhone 6/10/etc



  • Nobody seems to care that WoW expansions get rolled into the base install later on.

    The trick is to have the merge happen a lot later. Like 1+ years, not a few months. That’s long enough that anyone who’s a decent fan and actively playing is going to typically shell out the money. It also makes it easy for new and returning fans to jump in. I’m absolutely certain that there are lots of potential Sims 4 players that see the $500+ worth of DLC and just… never start playing because it’s completely overwhelming. Especially when you see the titles and realize stuff that seems basic isn’t included in the base game: seasons, pets, etc


  • My problem with endless DLC isn’t the cost, but the fragmented result of each ‘feature’ needing to stand separately and not interact with any other DLC feature. You end up with some really janky gameplay where nothing works intuitively and the stuff you can implement is all hurt by those limitations.

    Not to mention the sheer code hell that all this results in with an exponential increase in possible install states to account for. Which the devs just give up on and the game becomes a little buggier with every new expansion.

    Honestly think they should move to a sort of MMO model. Charge for the most recent expansions and older DLC eventually gets merged into the base game. Cuts down on complexity and most of your sales will happen in the first year anyway.