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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Oh, I had to go look up what Evercade is. I thought this was going to be the rumored remasters of these games.

    Evercade seems interesting, but it’s kind of a strange concept. Like a generalized nostalgia for a console that never existed. I think if I’m not playing games on their original hardware, I would rather emulate on a retro handheld than pretend that I’m getting an authentic retro experience off a ROM on a newly produced cartridge for a modern device. This is like a compromise, I guess? Anyone here liking Evercade?



  • This kind of thing didn’t used to bother me at all before it very much bothered me and now I’m somewhere in the middle. I think cartridges/discs for consoles should not require an Internet connection to play them. That said, this isn’t the PS2 era anymore. Many games release with patches day 1 and most will have at least some updates post launch. A lot of games kept offline end up missing out on a ton. Keeping a physical copy of a game is only preserving a portion of the game for a future without the servers to supply the final version, which is my main concern when it comes to physical vs digital media. We still have to rely on hacked consoles running custom firmware or emulation to properly preserve games.



  • Starting to think Lego finally realized how big the adult nerd merch market is and now they’re all in. Look I’m sure this set makes certain demographics on the Internet very happy, but it just highlights how different Lego is these days. For better or worse, Lego would never have produced this set 10 years ago. It’s an awkwardly rendered head of a videogame character and that’s it. Fuck, I’m gonna rant now.

    I know it’s been said a million times, but I really miss old Lego themes untied to other brands. I’m aware that Star Wars and other IP saved the company from going under 20+ years ago, but they’re not a struggling business anymore. They don’t need to be making displays of pop culture references instead of original concepts to stay afloat; they’re doing it because it’s insanely profitable. Just make something new, please. I don’t even want “old Lego” nostalgia fan service with revived legacy themes. Just do something other than “city” that isn’t based on some other company’s media.



  • You forgot the holy battle pass for exclusive creature skins. That’s too pessimistic. Maybe it’s been a while since I played them, but I think Black & White 1 + 2 had the scope of what an ambitious indie game is capable of today. Or a (these days) rare “AA” budget game. A modern B&W could be similarly scaled to the originals, but expanding on them creatively. Though of course the IP would never be granted to indie devs if anyone still holds the rights of Lionhead Studios.











  • I realize I’m biased having experienced this era at my most influential (as another user easily defined it as ages 12 - 22), but this was definitely it for me. I only had a Gameboy before I finally had a PS2. The big mascot character games of this console were formative for me. Jak and Daxter, Ratchet and Clank, Sly Cooper. Kingdom Hearts and Shadow of the Colossus were everything to me. Tons of other huge titles made this generation.

    But it’s the weird little games that I think about fondly. Katamari became a franchise, but it was just a funny novel idea when it dropped on the PS2. Kya: Dark Lineage, an adventure/fighting game absolutely packed with fun ideas from a studio that just made racing games prior. Magic Pengel - basically DIY Pokemon - was pretty much everything I wanted in a game. Even Eye Toy, which completely sucked and barely worked, offered a new way to play games.

    Things were just different then. I think it was maybe the last time we thought of games by their budgets. Most titles were what we would maybe call AA these days, something that almost doesn’t exist anymore. Where indie games didn’t exist yet, but small studios were prolific. For me, any game that let you run around as a fairly detailed 3D character in a cool setting was magic to me in a way the flat, pixelated worlds on my GBC never were. The worlds in my PS2 were believable.




  • Returned to my beloved 3DS to play a fan translation of the Japan-only Rocket Slime 3. The translation itself is solid, though there are a bunch of text rendering issues. Nothing that ruins the experience. I loved the previous game and this one is a very similar experience, but I think I preferred the mecha fights of 2 over the pirate ship battles of 3.

    The gameplay balance is all over the place, unfortunately. Regular adventuring off-ship is dead easy and a little dull. The boss fights in particular are incredibly uninspired. But the ship battles wildly fluctuate in difficulty. Some I manage to Perfect without much challenge, others have me hanging on by a thread and landing me on the Game Over screen more than once.

    I’m on the last chapter of the main quest and will probably give up soon on trying to complete everything as I’ve read the final post-game gauntlet is absolute hell.