Blame the publishers then. They set the price and they dictate the bonuses of the devs based on sales. Choosing to believe more money from the game store is actually making its way to devs instead of shareholders is naive at best.
Blame the publishers then. They set the price and they dictate the bonuses of the devs based on sales. Choosing to believe more money from the game store is actually making its way to devs instead of shareholders is naive at best.
This argument about cost of development would hold more weight if the game store savings were passed onto the users rather than just eaten up by the publishers. Borderlands 3 base game has the exact same price on steam vs EGS atm, £49.99. Clearly those 20% savings are just extra money the publisher wants to pocket rather than actual necessary costs to the game. If their happy to pass it off to steam when sold on the steam platform rather than raise the price to recoup the platform tax.
It’s false equivalence to claim steam has a monopoly when you’re literally giving epic a monopoly on your games for financial kickbacks between yourselves that in the best case doesn’t impact the user and worst case actively compells them to a much worse platform. What epic and gearbox did is monopolistic, what steam did is just make a good enough product that no one gives a sh*t about EGS. If you want an actual competitive store front, make something your users want, not your business partners. Gog is struggling but it’s still my first goto for games because even if it’s missing all of steams functionality, it gives me ownership of games that can’t just be revoked or broken by publishers. That’s a value add I’m willing to pay for. Paying more so publishers can make more money and sell a worse experience through EGS ain’t moving me.
SteamOS isnt really open given its got a whole bunch of unreleased patched open source software (probably in violation of Foss licenses) but always good to have more linux friendly handhelds.
Control
Cyberpunk 2077 (with phantom liberty)
If you want a richer login authelia + caddy is good.
You can port forward to another port without issue, then just route through to it from your server. Domain name lookups support explicit port lists. Although I’d suggest just buying a domain name, setting up dynamic dns through a raspberry pi and forward from your router to port 80. I use porkbun for the latter.
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I recently played momodora 4. Fantastic game. But you need to finish about 50% of the game before unlocking fast travel and it… is… a… pain. Doesn’t help since its a metroidvania it can lock you off from certain areas and you just kinda need to explore until you find a path through. I ended up going back and forth the entire map 4 times before I just used a walk-through to get where I needed to. Fast travel should be available much sooner for this one. In the other games it varies but really it depends on how much value there is in backtracking.
I use docker so don’t really have to worry about reproducibility of the Services or configurations. Docker will fetch the right services and versions. I’ve documented the core configurations so I can set them back up relatively easily. Anything custom I haven’t documented I’ll just have to remember or find I need to reset up.
As a programmer, I disagree. This isn’t the users fault, it’s the shells and filesystems for being too permissiv. Honestly the shell is a bad choice for pin point acting on files anyways. I say this as a heavy user but selecting files is the most annoying part of using the shell and the solution isn’t warping your filenames to make them easier to type without shell weirdness, it’s using tools built to prevent these issues. That can either be tab complete (with zsh it auto escapes shell characters) or a terminal file manager like lf.
Eh, they really don’t. Maybe in shell scripts or when using a shell interactively but basically any modern language (read post perl) supports spaces fine and without any issue. only shell scripts with bad quoting show problems.
I had thought it was partially because spaces make urls completely unreadable since their replaced with %20. Dots have the advantage of being compact, self representing and not conflicting with any filesystem standard (that I’m aware of).
In general yes. You can think of each container in a docker network as a host and docker makes these hosts discoverable to each other. Docker also supports some other network types that may not follow this concept if you configure them as such (for example if you force all containers to use the same networking stack as one container (I do this with gluetun so I can run everything in a vpn) all services will be reachable only from the gluetun host instead of individual service hosts).
Furthermore services in a container are not exposed outside of it by default. You must explicitly state when a port in a container is reachable by your host (the ports: option).
But getting back to the question at hand, what you’re looking for is a reverse proxy. It’s a program that accepts requests from multiple requested and forwards them somewhere else. So you connect to the proxy and it can tell based on how you connect (the url) whether to send the request to sonarr or radarr. http://sonarr.localhost and http://radarr.localhost will both route to your proxy and the proxy will pass them to the respective services based on how you configure it. For this you can use nginx, but I’d recommend caddy as it’s what I’m using and it makes setting up things like this such a breeze.
Not legal pressure, government pressure. They kept getting asked to disclose which accounts had which ports associated with then and share all the info on them they kept (which for some payment methods they do briefly). So they decided to remove the feature rather than potentially violate their founding principle of privacy and anonymity. Kudos to them. Of course f*ck the CSAM assholes who made the government get involved in this and cost us this feature.
As someone whose been waiting for a filter to exclude games with 3rd party drm… Good luck waiting for that.
I disagree with this almost on principle. GitHub was a mistake. We don’t need these large, bloated, isolated forges that are just going to be acquired and converted into social networks. Forgejo> is the future. Any new forge not even trying to support federation and independent hosting out of the box is dead in the water to me. You wanna build a github style accessible platform above forgejo go right ahead, the thing github did best was make all of this accessible.
I find that claim so dubious. Like they list running on the smallest VMs as a feature but give no specific requirements for hosting or running the service. This whole article reads like buzzword salad. I question if the creators even know what a git forge is.
Its not a fronted, you don’t purely commit and manage code from github. It’s a platform for hosting git repositories that supports integration with CI/CD tools. At its heart git is simple (enough), it’s a version control software. Github is a Web platform that hosts projects version controlled with git and adds in features like pull requests and reviews or github actions for building/linting your project.
How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.