Did he use an original NES controller with the ROM or a modern controller? I know I have a hard time getting the 40 year old controllers to respond fast enough at higher levels, though I haven’t tried the bump control method.
Did he use an original NES controller with the ROM or a modern controller? I know I have a hard time getting the 40 year old controllers to respond fast enough at higher levels, though I haven’t tried the bump control method.
I couldn’t find that option when I bought this game on PS5 last year or whenever it came out.
The problem is that the requirement to have an account is in fine print most people would never read. Therefore you might accidentally buy a game without knowing you need it and can’t just “not buy the game and move on.” I’m fucking sick of having to create an account with every goddamn game company out there to play single player games on a PS5 or on Steam.
I agree. As long as I can get the same items in-game relatively easily, then I’m fine with someone else spending money to make their game more enjoyable. I have more than enough wake stones and port crystals or whatever to make my game enjoyable without having to grind to get them, so I don’t care if someone else skips the minor steps I put in for them.
The same team made Dangerous Driving and Danger Zone 1&2. The first is like the race mode of B3, and the second is like the crash simulator mode. Unfortunately, they are separate games, and neither are as polished nor do they have the good sound track.
Burnout 3: Takedown was my favorite. I had so much fun playing that game both solo and with my friends online. Burnout: Paradise never captured the same feeling for me, though.
It’s difficult for you to follow that 5 is higher than 4 and that Pro is better than non-Pro? Seriously?
I honestly don’t remember what my setting is. I probably set it for graphics since I only play single player games now, but who knows what I was thinking when I set that 4 years ago and never thought about it again.
This may or may not be a real screenshot, but it definitely feels accurate based on my time in the game.
Yes, people would actually starve themselves to play WoW. They will pee in diapers to not stop playing WoW. Definitely not as much now, but 15 years ago some people were seriously addicted to it.
https://en.wikipedia.org/wiki/Graphics_processing_unit
Sony coined the term GPU in 1994 for what was in the Playstation.
Nvidia might have marketed it as the first GPU, but other companies had combined 2D/3D processors on a single chip marketed to consumers well before the GeForce, including Nvidia themselves with the Riva 128. The GeForce was the first product from Nvidia marketed as a GPU, but that doesn’t mean it was the first product to market that was either called a GPU or not called that but still was one. It WAS the first to market with a T&L system (though Rendition had T&L on a chip first it never made it to market).
I think the video answers that quite clearly.
Break it harder.
The first GPU card sold to the public was the GeForce 256 in 1999.
No it wasn’t. Rendition had the Verite back in 1996 that was true 3D and 2D on the same single video card. At the same time as the Verite was the 3DFX Voodoo (released 1995), but it was 3D only and needed a second card for 2D. Rendition was also the only 3D accelerator natively supported by Quake.
I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.
I am unable to play Fallout 4 because E is hardcoded to be “Use.” You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.
It made the game completely unplayable for me.
The question was, “what games popularized certain mechanics.” The question was not, “what games created or introduced certain mechanics.”
Yes, there were other MMOs before WoW, but WoW took MMOs to a completely new level of popularity. I didn’t play ANY MMOs before WoW and wasn’t really interested to, but it was so popular that I jumped on to see what the deal was. Since then I have played ESO, LOTRO, AOC, and one other whose name I forget.
Other MMOs were popular among gaming nerds before WoW, but WoW made MMOs popular to normal people.
That’s how much it costs to pay 10 engineers coding for 10 days. Do you think they created the game with only 10 people in 10 days?
While I preferred MW2 to MW, I still really liked MW and thought it was better than all others besides MW2. I just got really good at cheesing certain class combos in MW2, which was the only way for me to be good at those games. I’m only OK at FPS games and was able to make use of things like the riot shield for holding points or heartbeat sensor and reload perks for C4 to get good K/D ratios. In MW I got a decent percentage of my kills from Danger Close because I died a lot, and goddamn that was a funny way to kill someone. I also felt MW2 was less sniper-friendly, and I suck both as a sniper and against snipers.
Yeah, the main story was pretty terrible. The console controls for broom flying were also criminally bad.
I really liked the combat, though, and exploring the world was nice. Playing some of the puzzles was also fun. Even though the collect-them-all achievements were extremely vast (so much so that I didn’t even both trying for any of them when I found how ridiculously tedious it would have been to go after them), it wasn’t a deep game. But it was fun for a short time.
The combat looks a bit repetitive.
Watching the earlier levels I can hear the thumps on the controller indicating he is doing a bump/rolling control method.