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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.

    If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)

    In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …

    1. Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
    2. Don’t have the skill. (Which means re-training all your employees constantly)
    3. Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)

  • Interestingly, if they use UE5/6, a LOT of the growing pains of Cyberpunk 2077 are immediately solved.

    They wanted long-distance, high-detail scenes, but that led to the game running like shit.

    UE5+ is excellent for that. It allows for more detail than any other engine.

    Essentially they can now actually focus on producing a GAME, rather than a next-gen engine + a game, as was the case with Cyberpunk 2077.

    So I give them the benefit of the doubt here.

    Witcher is also a world they’re highly experienced in, so they don’t really need so much worldbuilding work either.









  • What we need isn’t browsers. What we need is an universal way to write extensions cross-browser.

    Browsers themselves are easy to make. The problem is convincing extension devs to work with yet another codebase.

    E: Think of it this way. There’s a lot of open source browsers out there.

    Are you using any of them? Probably not.

    Would you use one if it doesn’t have for example Bitwarden, Ublock Origin, Sponsorblock, and such mandatory extensions?

    Users follow extensions and ease of use; not what’s good for them.

    E2: A good project would be a builder extension for VSC for example, which compiles to all supported browsers.

    Browser devs would then contribute to said extension via native-made plugins.

    Cooperation of two fronts.