buh-buh-buh but what about when I refer to mechanical engineering! what about when I need to adjust my cam timing! oh no!
I dunno, I would broadly agree and I think that it’s probably not a good thing to be calling people, but I do have two complaints I would like to file with the official board that governs this sort of thing. Neither of them relate to the word’s banned usage, however. Of course, it’s still gonna be a little weird.
One is that I like -tard as a suffix, I think it has a kind of satisfying mouthfeel in pronunciation, I think potentially we need some more words that use it, and I don’t think that as a kind of, like, workaround, or way to say the slur more. I kind of wish the suffix was dissociated from the slur, so this was more possible. The only other word I can think of that does this is mustard, which apparently arrived at a similar pronunciation through a different etymological route. I dunno, I find it to be a kind of like, inherently hilarious word, or satisfying word to say. Unusual, maybe, maybe like an unusual morpheme pairing. Maybe I have some level of just like unprocessed shitheadery though, that’s very possible. I also kind of wish there was a way that actually worked to de-escalate the weight of a slur, to rob it of it’s weight. Obviously, taking it back doesn’t do much, because it’s just going to be subject to the same in-ground out-ground dynamic, a la the n-word, right. It’s okay if gay people call each other or themselves the f-slur, it’s not okay if some straight guy walks in and does it. More positive associations might work but then, you know, doubtful that would work in the first place, and also you’d probably not see a lot of people wanting to take the L and push it on that one because everyone would hate them for it, both the people insulted and those who would use it as a insult.
Also, I don’t like this kind of mentality more broadly of “oh you gotta be more creative when you insult people.”. Some people are so boring and uninterestingly fucked, that they aren’t worth the creativity you expend upon insulting them. I think it just kind of shadows the problem here. No, you don’t want to say the word because it denigrates an entire group of people when you use it in an insulting manner. There’s not really anything there about creativity, or lack thereof, that makes it a moral problem. Sometimes you do need a low-rent insult, it should just be one that isn’t a slur. Call someone a shitheel, or something, it’s easier than this, there are plenty to choose from.
Okay, thirdly, I think there’s also a broader, and interesting question here, of, how an insult being based on like, unchangeable characteristics makes it more mean or more of a slur, right. But then that sort of, leaves out things we might consider as being changeable, like, say, body weight, which I would also say is a dick move, to insult someone on the basis of their weight, or to constantly bring it up, or anything like that. On the other hand, insulting someone on the basis of their eye color is maybe like, very antiquated, still potentially mean, and potentially very mean in like, maybe india? But I dunno so much if it would be considered a slur, really, as much as just kind of a very weird thing to bring up. Insulting someone on the curliness of their hair, maybe, but then that could be seen as a proxy for other things, just like most traits. It’s hard to do this with something too obvious because most of them have been historically associated with like, eugenics and shit like that. Maybe if you were to insult someone based on how big their feet are or something, that might be a more socially acceptable or lighthearted insult, even if it’s still mean.
We also have, like, technically all characteristics are unchangeable, if we live in a deterministic universe, right? Insulting someone’s intelligence, even if they don’t have autism or down syndrome or what have you, is still insulting a deterministic aspect of their character, which was sort of unavoidable for them to stumble into. If you insult someone for even, their choice of boots, right, you are just insulting a characteristic about them which was ultimately inevitable, the result of many dominoes falling into place. I think perhaps when we attempt to understand the purpose of insulting someone, we give it this guise of free will and agency which I think ultimately makes it more mean than it would otherwise be. It robs it of its whimsy.
We view insults as some sort of like, vehicle for tough love, vehicle for change, perhaps, or we view it as maybe righteous, because you’re insulting someone on something they can change and by implication I think, should change. I think we have to be honest, though. Insults are not for the people who are being insulted. They are for the people saying them, they have always been. If that’s the case, it doesn’t even need to be really related to the person you’re insulting at all, or even necessarily directed at them. It doesn’t need to be such a mean thing, if it’s just for you. And if it is just for you, then I think it’s more valuable to do that assessment and figure out why you’re actually doing it, instead of just like, giving into mindless frustration and calling someone a mean name, like a child.
I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.
It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.
I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.
Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.
I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.
So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.
I dunno. You see what I’m getting at, though?