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Joined 5 months ago
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Cake day: January 19th, 2024

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  • I liked agile as it was practiced in the “Extreme Programming” days.

    • Rather than attempt to design the perfect system from the get-go, you accept that software architecture is a living, moving target that needs to evolve as your understanding of the problem evolves.

    • Rather than stare down a mountain of ill-defined work, you have neat little user stories that can be completed in a few days at most and you just move around some Kanban cards instead of feeding a soul-sucking bureaucratic ticketing, time tracking and monitoring system.

    • Rather than sweat and enter crunch mode for deadlines, the project owners see how many user stories (or story points or perfect hours) the team completes per week and can use a velocity graph / burndown chart to estimate when all work will be completed.

    .

    But it’s just a corporate buzzword now. “We’re agile” often enough means “we have no plan, take no responsibility and expect the team to wing it somehow” or “we cargo cult a few agile ideas that feel good to management, like endless meetings with infinite course changes where everyone gives feel-good responses to the managers.”

    Having a goal, a specification, a release plan, a vision and someone who is responsible and approachable (the “project owner”) are all part of the agile manifesto, not something it tries to do away with. I would be sad if agile faces the same fate as the waterfall model back in its time and even sadder if we return to the time-tracking-ticket-system-with-Gantt-chart hell as the default.

    Maybe we need a new term or an “agility index” to separate the cases of “incompetent manager uses buzzword to cover up messy planning” from the cases of “project owner with a clearly defined goal creates a low-bureaucracy work environment for his team.” :)



  • Not yet. It can lead to that point, but this is just the kernel handling an “out of memory” situation. The kernel in the screenshot is configured to run its OOM reaper / OOM killer.

    The OOM reaper checks all running processes and looks for the one that causes the least disruption when killed. It does that by calculating a score which is based on the amount of memory a process uses, how recently it was launched and so on. Ideally, a Linux desktop user would simply see their video game, browser or media player close.

    This smart TV is in real trouble, though, it probably already killed its OSD, still didn’t even have enough memory to spawn a login shell and is now making short work of strange VLC instances that probably got left behind by a poorly written app store app :)


  • What would be missing from VS Code or VS Codium that an IDE needs?

    I’m an ex Visual Studio user, now writing all my code in VS Codium. I organize my project tree in VS Codium, I build from it and, like a Visual Studio user, I press F5 to debug, set breakpoints and inspect variables.

    And that’s just the default install using the vanilla C/C++ extension it ships with, not some complicated setup that takes any time to get working.



  • That’s what I meant when I wrote “Git submodules can only point to a whole different repository” - they can’t point to a path inside a repository, only to another repository root. That unfortunately renders them useless for me (I’d have to set up in the order of hundreds of small repositories for the sets of shared data I have).



  • I’m already using Git, thus my experience with Gitea. I am well versed with svndumpfilter and git-svn to extract and migrate individual Subversion repositories to Git.

    I’m not only hosting code, but I have several projects involving large binary files with binary changes. Git’s delta compression algorithm for binary files is so-so. Git LFS is just outsourcing the problem. Even cloning with --depth 1 --single-branch gives me abysmal performance compared to Subversion.

    So I’m still looking for a nice WebUI to make my life with the Subversion repositories I have easier.




  • I am a Gentoo user and most of that is already a reality on Gentoo systems. Get the stage3 tarball set up, slap your /etc/portage/make.conf and /var/lib/portage/world files in there and build.

    Obviously, depending on whether it should be a blank system with the same apps installed or a clone of a previous system, configuration in /etc and one’s home directory may need to be copied, too.




  • I think the caveman wouldn’t fare any better :)

    There was a (possibly unethical) experiment where scientists tried to induce stress symptoms (lack of appetite, depression, panic, etc.) in rats.

    They found that sudden scares or bringing the rats face-to-face with predators had little long term effect. But placing them on a floor with a constant, slightly uncomfortable electric current (low-level stress over a longer period) did cause them to develop all the symptoms.

    So perhaps we’re just not naturally equipped to deal with permanent time pressure, upcoming appointments and deadlines in the way modern society gives them to us.


  • Uh… I swear I wanted to contribute just 2 or 3 games, but as I wrote, I kept remembering one gem after another… oh well… :)

    Outer Wilds - So hard to describe, it’s an exploration game, but what you’re exploring is a star system going supernova, in a wooden spaceship no less. And a strange way of (not) time travel is also involved, which could be the root of the whole game loop.

    Axiom Verge - A platformer that is such a labor of love that it hits just the perfect mix of approachability, exploration, story development and that “huh?” factor where right until the end you’re not sure what your abilities actually mean - i.e. if you could glitch through walls in the real world, would that imply the real world is a simulation?

    Stardew Valley - A somehow utterly satisfying farming simulator in the style of the first Harvest Moon games. Such a nice getaway game - it begins with your avatar quitting their office job and moving to a farm inherited from their grandfather. No taxes, no boss, no stress, just rise with the sun, plant, water, harvest and fix. Change your rhythm with the weather and the seasons, investigate charming little mysteries of a beautiful place.

    Broforce - Another platformer, this one a bit more brutal. Far over the top 80s action heroes bring freedom to the world, but whether you play as Robocop, Schwarzenegger, McGyver, Snake Plissken, Ripley or another 50 heroes is almost random and each hero has completely different weapons and skills. Destructible environment and even a large Xenomorph outbreak (how the heck did they get the license or grant?).

    Protolife - This one uses such a madly simple recipe for complex gameplay. Seen top-down, you’re a robotic loader than can put down dots. That’s all. But certain arrangements of dots are guns, long range guns, flame throwers, area denial, missile silos, barriers and so on. You’re attacked by insect-like creatures, but instead of building tanks, you have to attack via well-placed guns slowly pushing the swarming enemies back.

    Alien Shooter 2 Reloaded - Simple top-down shooter where you’re the lone soldier seeking to contain an alien outbreak. Goes for the time-honed recipe of character stat upgrades (speed, health, accuracy) and purchasing weapons and weapon upgrades. The interesting part is the insane hordes you’re up against and that all the corpses stay. It’s not unusual for entire corridors to turn into flesh hallways of blood and carapaces.

    Moons of Madness - I hope this is actually indie, the graphics are near AAA level. It’s 50% walking simulator, 50% cosmic horror, set on Mars. You’re an astronaut doing maintenance on an outpost, but rather than go for the “freaky alien attack” recipe, reality itself seems to be somehow bending. Cthulhu, is that you?

    Lumencraft - Top-down game. You begin as a miner in an underground base. Something really bad happened to humanity and now you’re digging underground for metal and for “lumen.” To feed the reactor that keeps humanity alive, you have to meet harvesting goals and dig tunnels, but various enemies attack in waves, so you have to spend part of your resources on fortifications and turrets and avoid opening up too many avenues into your bases.

    Carrion - 2D platformer-ish. In a secret place, scientists are holding a horrific, tentacled bioweapon locked away, but it escapes. Twist: you are the tentacled bioweapon, slithering through pipes, circumventing security systems and trying to escape from the lab.

    Nuclear Blaze - 2D platformer. You’re a fireman sent to contain a fire the broke out in some kind of installation in a forest. But one building has a shaft that leads deep underground where a high-end containment facility is suffering a failure. Takes place in the “SCP” universe and your only tool is a fire hose. Extremely fun trying to extinguish fires in a way where they won’t spread again.

    Mothergunship - This is a first-person shooter where you’re bording and destroying (from the inside out) an army of AI space ships. But instead of a traditional gun, you have gun parts you can stick together. How about a triple rocket launcher with two shotguns in the middle? Or a shield generating laser with a sawblade attache to it, and maybe two shotguns just to be sure? It doesn’t grow old with new weapon parts being introduced right until the very end.

    Space Run - 2D base building. You’re a mercenary cargo pilot fending off space pirates. But you don’t do it by controlling a turret, instead, your spaceship is a building surface and you have to build the right kind of engines, turrets, shields and power generators (in mid-flight no less) to be able to shoot down incoming rocks and pirate ships. Extremely well balanced and fun.

    Creeper World - 3D real-time strategy. But your enemy is not actually present on the map, you’re just fighting a simulation of liquid, a gooey slime that pours out of several spots. You have to keep shooting, bombarding and containing the splashing, pouring slime until you can neutralize the slime outlets. The story is cool, too. The slime is actually some extinct species “gift” to the universe which dissolves everything into data, transmitted to some eternal storage space at the center of the universe.



  • I’m on OpenRC, so I can’t say anything about systemd, but I have several SSHFS mounts (non-auto) listed in my fstab:

    sshfs#[email protected]:/random-folder/ /mnt/random-folder fuse noauto,uid=1000,gid=100,allow_other 0 0

    Is that similar to what you’ve tried in your fstab? I’d assume replacing noauto with auto should just work, but then again, I haven’t tried it (and rebooting my system right now would be very inconvenient, sorry).

    It also might require you to either use password-based login and specify the password or store the SSH keys in the .ssh directory of the user doing the mount (should be root with auto set).



  • And said tax cut will work like this:

    Step 1: Before it happens, you’re asked to publicly dream about what an extra $4000 will do for you on social media. Step 2: Once it passes, you get a 0.1% tax cut. Enough for one extra pizza. Per year. The bill will also includes 3 tax raises only for the poor, one every 4 years that follow. Step 3: The corporation you work for, meanwhile, gets a 16% tax cut. With it, they’ll announce a $2000 one-time payment to all workers. Which will be rescinded as soon as it’s been reported about on local news. The bill also includes 3 further, even bigger tax cuts for the rich, one every 4 years.

    End result: taxes raised on the poor, taxes lowered for the rich, but lots of social media euphoria from the working class, lots of newspaper clippings of bosses giving their workers generous one-time payments (that never materialized). And next election cycle, Fox News can dig up all the happy reports and the truth of the matter has never even entered the attention span of the royally-effed-over working class voters.