enjoying jumpscares is probably like enjoying rollercoasters (which i do). the adrenaline burst feels great for some people, and other people hate it. It seems a shame to have lots of them in games where that sort of feeling isn’t the point.
enjoying jumpscares is probably like enjoying rollercoasters (which i do). the adrenaline burst feels great for some people, and other people hate it. It seems a shame to have lots of them in games where that sort of feeling isn’t the point.
This is one game that makes me wish I enjoyed playing horror games more.
I watched someone play a bunch of these and her theory is they were inspired by that pt silent hills demo
Played it and loved it. I know I should hold off and wait until it’s complete before I play again, bit it’s going to be tough not loading it up the second there’s another update.
That’s an interesting way to think about it
I watched Super Sleepover Society’s playthrough of this, and I debated if I’d enjoy the gameplay. The silly story is just my sort of thing, though.
My disc 2 was fucked up so I only finished the game by saving every minute or so, because it’d crash constantly.
I can’t say I’ve ever really liked a controller, so I never experimented with fancy ones. The one that was the most fine was the ps controller. the joycon was ok until drift kicked in. The xbox controller made my hands hurt after too long. I think if I’d had more xbox games back then I would have gotten more into controllers to find one for my tiny hands. I mostly prefer a keyboard.
I had a fun time playing in early access, even with the bugs. I should check it out again when it hits 1.0. I recall generating a new location and immediately falling through the ground to my death and deciding i would wait a bit to play more.
aesthetically, it reminds me of ‘going under,’ but the corporate visuals were the point in that one.
“Alba: A Wildlife Adventure” jumped to mind. I don’t remember it being long or difficult, but I had a nice time.
I guess “hopeful” means something different to me? I’ve read stories that made me think it would be better if there was no tomorrow, if it was going to be like that. I suppose the “hope” there is in the personal determination to act in the present to prevent that future.
I was in college around the same time and recall doing my usual minimum research for a new system and still to this day think “acer’s crap, right?” when someone mentions it, even though the memory of why is gone.
That’s a shame, because it really doesn’t seem to benefit a game like Alan Wake 2 at all, atmosphere or story-wise, while turning lots of people away.