I watched Super Sleepover Society’s playthrough of this, and I debated if I’d enjoy the gameplay. The silly story is just my sort of thing, though.
I watched Super Sleepover Society’s playthrough of this, and I debated if I’d enjoy the gameplay. The silly story is just my sort of thing, though.
My disc 2 was fucked up so I only finished the game by saving every minute or so, because it’d crash constantly.
I can’t say I’ve ever really liked a controller, so I never experimented with fancy ones. The one that was the most fine was the ps controller. the joycon was ok until drift kicked in. The xbox controller made my hands hurt after too long. I think if I’d had more xbox games back then I would have gotten more into controllers to find one for my tiny hands. I mostly prefer a keyboard.
I had a fun time playing in early access, even with the bugs. I should check it out again when it hits 1.0. I recall generating a new location and immediately falling through the ground to my death and deciding i would wait a bit to play more.
aesthetically, it reminds me of ‘going under,’ but the corporate visuals were the point in that one.
“Alba: A Wildlife Adventure” jumped to mind. I don’t remember it being long or difficult, but I had a nice time.
I guess “hopeful” means something different to me? I’ve read stories that made me think it would be better if there was no tomorrow, if it was going to be like that. I suppose the “hope” there is in the personal determination to act in the present to prevent that future.
I was in college around the same time and recall doing my usual minimum research for a new system and still to this day think “acer’s crap, right?” when someone mentions it, even though the memory of why is gone.
That’s an interesting way to think about it