Wonder if it is at all reasonable for the steam deck. I presume no controller scheme.
Wonder if it is at all reasonable for the steam deck. I presume no controller scheme.
I didn’t change any additional settings since I last played a few updates ago. Seems to run pretty good. Though I apologize I don’t have what I’ve adjusted handy to share.
Satisfactory on the Steam Deck
Death to Chronos!
Pinchflat also works pretty good
Throwing my setup in: Traefik with Authentik
I use renovate myself. Via a cron job against a self hosted gitea instance.
https://github.com/renovatebot/renovate
Works for many dependency types including docker images. You can also have it pin non version tags (using digests).
I had okish graphics at 45fps, dropped it down to 30 and it feels overall better now
In the goblin camp first playthrough. I’m a human bard, been interesting
Baldurs gate 3 on my steam deck. Great game so far though I wish it ran a bit smoother on the deck. Maybe I’ll try to tweak it some more.
Contemplating Divinity Original Sin 2. Pretty new to cRPGs and just thinking about it feels daunting :)
Otherwise I’m bouncing between Dave the Diver, Sea of Thieves and RoboQuest
Trying Sea of Thieves for the first time. Been interesting.
Mixture is things.
Grounded, An Ankou, Nordic Ashes, Orbital Bullet, Wizard of Legend…
So roguelikes and a fun survival.
Unsure. It is a requirement of mine to be able to “ok Google, add X to the shopping list” currently I do this with Google keep. I would love to be able to do it with home assistant
I started out solo just fine. However matchmaking is good and the community is great so don’t avoid joining up with others it’s definitely worth a shot!
Rock and stone!
Diablo 2, Black & White, Star Craft, Lords of the Realm 2, Twisted Metal, Tony Hawk Pro Skater…many I’ve forgotten.
I’ll likely stick with Blocky as it seems to offer similar plus more. But good efforts!
Grounded just released an update so I’m giving that some time.
Wasn’t for me. However here are some key moments:
Follow the principles of object-oriented programming like inheritance, encapsulation, and polymorphism.
Don't overuse inheritance - the relationship between classes should make logical sense.
Keep methods short - if a method exceeds 50 lines, look for ways to abstract functionality out.
Consider existing open-source solutions before writing your own code from scratch. Leveraging others' work saves time.
Avoid hacking together quick fixes - take time to implement proper, maintainable solutions.
Plan for reusability - code with the goal of making parts reusable by yourself and others.
Prioritize readability - write code that's easy for others to understand.
Modularize your code into logical, independent pieces.
Test early and often to catch bugs quickly.
Refactor regularly to improve design as your understanding evolves.
Rock and stone!