• 32 Posts
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Joined 6 months ago
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Cake day: March 18th, 2024

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  • Arzette: The Jewel of Faramore (Steam, PS4, PS5, Switch, Xbox X/S)

    Arzette is a very specific joke for nerds like me who know too much about the history of video games. It’s designed to look and sound just like a Phillips CD-i Legend of Zelda game; a cursory glance at the credits seems to indicate that someone from Digital Foundry may have consulted on it to get it right. A friend of mine has a CD-i that he allowed me to play some time ago, and you have no idea how badly games like those play, especially on that awful controller. Fortunately, this game plays totally acceptably while still having a slight metroidvania angle to its 2D action platforming levels. It’s got a bit of a slow start, but after that, it doesn’t overstay its welcome, so if you’re in on the joke, you’ll likely have a good time.



  • Penny’s Big Breakaway (Steam, PS5, Switch, Xbox X/S)

    Penny’s Big Breakaway is a 3D platformer somewhere between Sonic the Hedgehog and Super Mario 3D Land, I suppose, though that’s not a perfectly accurate picture of it either, and it’s also got a lot of Tony Hawk’s Pro Skater DNA. You’ve got a yo-yo that you can use to attack, swing, or ride for mobility and speed. It’s very close to being one of my favorite platformers ever, but there’s just a bit too much jank around how the game handles certain edge cases with its physics system, and it can break the flow of an otherwise very good game. If you’re anything like me though, that won’t stop you from having a lot of fun with it.



  • The Thaumaturge (Steam, GOG, Epic)

    I’ve played the Witcher games before, but this RPG is the most Polish game I’ve ever played, in a very good way. The RPG systems are fairly light, and the progression system is very atypical, but probably the best way to describe this is a narrative adventure game like Life is Strange but with a turn based combat system along the lines of what I understand Child of Light to be, where each action takes a certain amount of time, and it displays that order at the top. The combat is fun, and the RPG systems and branching paths offer some replayability, but I think the real star of the show here is that the story is just so different than basically any other game I can think of. It takes place in 1905 Warsaw, where national boundaries are constantly redrawn around an expanding Russian empire, what that means for the citizens and their politics, and how the superstitions of their day play into that.


  • Lorelei and the Laser Eyes (Steam, Switch)

    Do you like escape rooms or the first Resident Evil? This is that, but unlike Resident Evil, there are no zombies, and to say it has combat would be misleading. It’s a very strange game, but it will test your puzzle solving abilities. I played through it with my wife, and we love escape rooms, but this game would have been much more challenging without the second person offering their perspective on things you might not have noticed, might have forgotten, or thinking about a puzzle a different way than you did. Give or take a few rare instances, the solutions are very rewarding, too. If you’ve got that other puzzle-solving person in your life to play with, I’d highly recommend it (and would probably still recommend it if you don’t).



  • Dread Delusion (Steam)

    This a first person RPG in the style of the PS1 with Elder Scrolls influences worn on its sleeves. This isn’t so much about the RPG parts of the game as it is about the exploration aspect, which isn’t usually my jam, but it worked really well for me here. Despite having tons more draw distance than 5th gen consoles, it is of a similar scope and scale of games of that era, with a lot of the positives from back then that I tend to forget about. A lot of people complain about yellow paint in modern games, and this is the antithesis of that: everything worth exploring is visible from miles away, and there’s a lot of it, with no fluff to make it visually confusing.


  • UFO 50 (Steam)

    It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.









  • Broadcast content like a movie or TV show illegally, and see what happens.

    Yeah, that’s because you own the property, not the intellectual property. This is copyright law, not an affront to your ownership. When you “buy” a movie digitally on Amazon, you’re only buying access to their copy of the movie. Amazon bought the right to distribute it to you. When that contract expires, they can’t distribute it to you anymore. That’s why it’s not ownership. When you buy a game on GOG, you download the installer, and they cannot take it away from you, no matter how hard they try; that’s their whole shtick.

    But literally every single time I say this people get upset about it and nobody can explain why.

    Someone has probably explained the above to you before.