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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Oh damn u got the kinesis advantage!! I don’t own one personally, but I had a chance to type on one at a keyboard store. Absolutely loved it. It felt pretty much the same as my ex-dactyl, apart from a different layout around the thumb clusters. It also took me a while to get used to the weird layout (especially considering that I never learned to touch type lol. On a standard keyboard, I pretty much just peck-type very fast), but once I got up to speed, it felt wonderful. I think I would prefer my ex-dactyl to the Advantage tho, simply because it is two separate pieces. Not that it offers a huge ergonomic boost or anything, I just like having the extra desk space in the middle to put my coffee on (/¯–‿・)/¯ .

    By the way, you can edit comments on lemmy, no need to reply twice. It’s under the meatball menu next to the reply button.




  • My idea is that if I stay on the oldest supported version for as long as possible, that would help me avoid evil changes in new versions, since the news would have gone public before I update. You bring up a good point about security updates tho. How relevant is it to browser extensions? Has there been malware out there that specifically targets vulnerabilities in extensions? Just casually doing git log | grep -E 'vuln|crit|secur|bug' in two extensions that I use quite extensively (pun intended), I don’t seem to find any security-related commits.








  • Would be cool if there was something like qubesos, but with namespaces instead of virtual machines. I guess we’re slowly moving there with Flatpak, but they only seem to be concerned with GUI apps and see sandboxing as a convenience tool for developers, not so much as a security measure.





  • Does the method you’re describing play well with speaking at the same time

    Yes.
    With pipewire, it is possible to patch two sources (i.e. your microphone and an application’s audio) into a single input, and it will mix them together into one stream. I just tested this with Audacity (didn’t feel like booting up Discord, but it should work the same). I could hear my voice and the application’s audio at the same time. This is what it looked like for me in Helvum:

    The gray PortAudio block is Audacity (would be Discord in your case). “ALC3232 Analog” is my microphone (on the left) and my headphones (on the right). Music Player Daemon is the application whose audio I wanted to stream. The connection between the microphone and Audacity was made automatically as soon as I started the recording. I had to manually make the connections from Music Player Daemon to Audacity for both left and right channels. After that I could see both the mic sound and the music player daemon sound in the recording, mixed into one stream. It should work the same way with Discord. If you wanted to, for example, make your voice louder or quiter compared to the application audio, you could just adjust your mic’s gain (or the application’s volume) with Pavucontrol (it’s an app made for Pulseaudio, but it works flawlessly under pipewire as well).

    In my original comment, I said that you could patch your output’s monitor back into Discord. This is a bad idea, since if anyone speaks to you in the call, that audio will also be echoed back to them. So it’s better to connect the individual applications’ audio into Discord as opposed to the output monitor.

    Now, this could get a little tedious, making those connections by hand every time you want to screen share. So you could try to make a script that does something like that automatically. Pipewire also has the concept of a “session manager”, which is basically a daemon that decides which connections are made by default, when new sources or sinks register with Pipewire. For example, wireplumber, the default session manager, was responsible for connection audacity to my microphone automatically. Maybe you could try to configure your session manager to also automatically make connection between Discord and any app that outputs audio (idk tho, never done it before).