i type way too much about video games and sometimes music

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Cake day: September 18th, 2023

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  • I got into Balatro finally, and holy fuck, it really is great. I wanted a turn based roguelike since I realized I didn’t have many of those, and I knew it’d be good, but it’s hard to find something I don’t like about the game.

    It looks good, the interface is good, the music is an awesome ever changing single chill song, it’s turn based so you can think about your decisions, but if your build is strong you can play pretty quick too. There are tons of build options and unlocks.

    There is a nice balance between playing hands and altering your build between rounds, I like that the money economy is low in number, similar to darkest dungeon and its low number damage stats even single digits matter. Learning the game and starting runs you begin to establish a build that you can add synergy to incredibly quickly. I just struggle to find anything bad to say about it.



  • I’m glad that you enjoyed this game! Some of your reactions to the characters’ fates took me back to when I played the series on Vita haha. It was also nice to see you mention the extra stuff like Distrust.

    I will warn you now, if you are playing the trilogy through on the Switch’s Decadence Collection… V3 is poorly optimized during certain class trial sections and I actually struggled to complete some of the mini games because of how laggy it was (when it ran perfectly on the Vita). It’s possible they patched it since I played it after the first or second patch, but keep it in mind.

    It is still doable, but it’s a bit of a shame because I love this series. I hope you enjoy Goodbye Despair and V3 provided you complete them as well!


  • Persona 3/4/5 (not all tracks are instrumentals, but most of them are and they are straight bangers)

    Katana Zero Danganronpa 1, 2, V3 Silent Hill 1, 2, 3 (all I can vouch for, but I hear the later games still have banging soundtracks) Crosscode Kingdom Hearts 1/2 Nier Automata Minecraft Donkey Kong Country 1/2 VA-11 HALL-A Catherine Full Body Deadbolt Risk of Rain 1/2

    Some of these you’d have to sift through, like Silent Hill is one part industrial creepy noise, and one part absolutely incredible hip hop and rock



  • I don’t think it necessarily excludes sex workers, it’s just one of those terms that means more than the literal words. For example, just because it’s not safe for work, doesn’t mean it is then safe for all other situations, like a dinner with extended family.

    If you wanted to redo the term to be more literally accurate, I suppose you could say “About or Depicts a Subject that you would rather not have to explain or openly reveal to someone whose beliefs or relationship with you are not casual enough to ensure that, without a doubt, their comfort with you will remain the same after being exposed to your viewing of said content, either in a professional or publicly social setting”

    I am honestly not sure how to make that any shorter while encompassing all of what I feel NSFW has truly come to represent for society. It’s similar, though not identical, to other words that may have originally meant one thing, but have come to mean another through the years.





  • You got some big ones. Just know what sorts of games you like to play and look for well reviewed roguelikes in those genres.

    I think the problem you may have had before is that you mistook roguelike for its own pure genre, when in the modern sense it’s actually a game format and platform for gameplay, and the gameplay can be anything, from turn based to action, 2d to 3d. Traditional roguelikes like nethack are a genre, but roguelites/roguelikes nowadays can play like anything.

    Personally in the FPS roguelike department I’ve been really enjoying Roboquest.



  • I started with Freedom Unite on a PSP as an early teen, but had no idea what the fuck was happening, just that it all looked awesome.

    Then in my early 20s I resolved to learn Generations Ultimate. I slightly gripe about how almost all non hunting quests have disappeared in World & Rise, because it takes away your ability to change the pacing of the game without putting it down for a more relaxing game.

    However, what World did to MH’s weapon movesets in its expansion and… sleekening is incredible, and the move to open levels with no load zones along with the interactions of multiple monsters does an incredible amount to the atmosphere and experience.

    So I love GU and I love World. And I love Rise. It’s a series I pre-order because I know that even if it might be different, I know the developers gave a huge fat shit about the game as they made it and it shows.




  • Persona 4 as it was my first. the concept of having to choose how to spend your time, split between training in the dungeons, fostering relationships with friends, or studying and working part time was affecting for me, and its characters and stories are very good.

    By extension Phoenix Wright Ace Attorney for showing childhood me that I liked visual novels, before I even knew what that was.

    Monster Hunter. I learned to play MH purely because of its reputation as an obtuse game, I thought if I can learn to play and maybe even enjoy MH, that the other parts of my life I wasn’t happy with couldn’t be that much harder to figure out. Years later and I still adore this series, and don’t think it’s actually that complex, it’s just hard to teach.

    Dark Souls. Really taught me that games are more than just games. They’re worlds, concepts, feelings. I’m sure I have more games than this that were formative to me, but these are what came to mind.





  • Just beat Catherine Full Body last night. There are a lot of things I like about the game, and some things I both like and dislike. It’s really more of a “this is the main character’s story and you’re mostly along for the ride” than it is a narrative experience where you choose every move the protagonist makes.

    Because of that, I think how you feel about the story will be determined by your own stance on relationships and the morality of them, hedonism, marriage, and things like that. For me, I felt familiarity with my experience watching Breaking Bad in its painful spectation of characters who make questionable decisions and their creation of damning consequences.

    Easy mode treated the puzzles well, just takes away the time pressure of the blocks falling away (save for the boss battles where you’re being chased). I ended up quite enjoying the puzzles! In the end, I don’t know if I’d recommend the game. If you’re interested in games doing something neat and novel with the topic of relationships then I think you’ll find value in it.