I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.
I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.
It’s not separate builds, but the App Store already checks your location when you access it, and it uses that location data along with other hints you are under EU jurisdiction to decide whether to allow you to sideload or not.
Or you can use the developer tools to perform a more limited form of sideloading in any country.
They used to spawn a small obsidian platform if the portal happened to not spawn on solid ground
I’ve been to libraries where you can borrow music CDs, movie DvDs, and even games such as Nintendo Switch cartridges. My local library does DvDs but not the other stuff.
Not significantly contributing to the global problem, but you might inhale some. Don’t sand your prints for sure.
Unity was also the first game in the series to have actual multiplayer co-op missions. Previous AC “multiplayer” was just dumb mini games.
I personally prefer https://hackertyper.net
Many of the 1st party Nintendo games go for $30-$100 on the used market. Plus buying something to play it will be at least $100. If you are actively playing a lot of them it could be worth the subscription.
I’m sure Apple over-engineered the security of this to prevent this from becoming a vector for jailbreaking.
As a nice side effect, I would trust it.
Plus the people you would get firmware from like this would be your family/friends/coworkers or maybe an Apple Store employee if you really don’t know anyone else with an iPhone.
I primarily use Signal because I like my chats end-to-end encrypted. iMessage is not that bad on that front.
I avoid any Facebook-written code like the plague, including WhatsApp and Messenger. They literally have a track record of putting malware in their products. I don’t understand why Europeans aren’t bothered by this.
The first time an app does it I delete it. If I really need it that bad I can just redownload it when I actually need it.
Are there aspects of the game that still offer value or enjoyment
I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.
The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.
The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.
All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.
It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.
My parents bought a TOS DVD set. They watched it originally when it was airing.
My local used game store rarely has the valuable old games anymore.
Xubuntu is more than fine. Tbh it doesn’t hugely matter which distro you use for this type of thing
Idk what’s incomplete about Outlaws I don’t know much about the game.
I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.
What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)
What was incomplete about NMS (besides lack of multiplayer?)
These are bad examples for two reasons:
I do think games typically launched with fewer bugs before it was common to be able to patch games over the internet
Sanctum (and its sequel Sanctum 2)
It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.
Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.
My experience is with iPhone (yeah yeah boo Apple).
Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.
Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.
Here’s Apple’s website: https://developer.apple.com/develop/
Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).
If you aren’t an
iPhone user“Apple fanboy”, you can try this: https://developer.android.com/coursesAlso many game engines (e.g. Godot, Unreal,
Unity) have support for both iOS and Android.